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Objects vibrate when far off the map #2739

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TheDude53 opened this issue Apr 20, 2021 · 2 comments
Open

Objects vibrate when far off the map #2739

TheDude53 opened this issue Apr 20, 2021 · 2 comments

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@TheDude53
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Steps to reproduce

  1. Pick any terrain (this example uses the Simple Test Terrain)
  2. Spawn any vehicle (this example uses the Gavril Omega Limousine)
  3. Open the console (via the ` character) and enter goto 512 0 -100000
  4. The vehicle and RoRBot should now be vibrating.
  5. Optional: If you don't notice any vibrating immediately, try walking around a bit (or driving to nowhere).

Expected behaviour

Nothing should be vibrating randomly, on or off the map.

Actual behaviour

The vehicle and RoRBot vibrate when located far off the map.

System configuration

OS: Windows 10 Home
Renderer used: DirectX 9

@WillyB1337
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Floating Point Errors and Large Scale Worlds
It's floating point calculations that's done on the ORGE graphical engine we're using
OGRE Thread

@ohlidalp
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ohlidalp commented Jul 1, 2023

This is being fixed here #3034

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