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I was trying to get your launcher to work on my home made steambox with retroarch and it kept exiting. Turns out the issue was that it kept getting back a null info ptr when it got to load game
I changed the value of no_content to be false so that forces retroarch to populate the info struct and give a game path and now everything seems to load up fine
Just raising it as an issue. I didnt know if you meant this to be a standalone launcher or still be able to launch the dolphin gui or not
The text was updated successfully, but these errors were encountered:
The idea is that when Dolphin launches successfully, there's no more reason to run the Core, so it quits.
no_content is set to true to allow launching Dolphin from the menu, without content. Seems to be broken though. Mind running retroarch --verbose and posting your logs?
It may be tough since Im launching this through the steam BPM mode, so even with verbose I dont really get the logs out of it. Programs act differently if launched from the steamOS desktop as well since then they are running under a different user
My debug was all done writing out to a log file so I could at least capture something when launching like this
I was trying to get your launcher to work on my home made steambox with retroarch and it kept exiting. Turns out the issue was that it kept getting back a null info ptr when it got to load game
I changed the value of no_content to be false so that forces retroarch to populate the info struct and give a game path and now everything seems to load up fine
Just raising it as an issue. I didnt know if you meant this to be a standalone launcher or still be able to launch the dolphin gui or not
The text was updated successfully, but these errors were encountered: