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Following my previous release I managed to build the Vulkan version v1.5.1 again.
The build is successful, but if I (try to) start the app I get:
----- R_InitOpenGL ----- r_vidMode reset from 27 to 0. Initializing Vulkan subsystem Enabled Vulkan instance extensions: VK_EXT_debug_utils VK_KHR_xlib_surface VK_KHR_surface VK_KHR_get_physical_device_properties2 Enabled Vulkan layers: Enabled Vulkan device extensions: VK_KHR_fragment_shading_rate VK_KHR_buffer_device_address VK_EXT_descriptor_indexing VK_KHR_maintenance1 VK_KHR_synchronization2 VK_KHR_swapchain Unknown command 'vid_restart' Sys_Error: Failed to create a Vulkan physical device, error code = VK_ERROR_FEATURE_NOT_PRESENT
This is very similar to my previous issue.
Since I'm fine with the OpenGL version, I won't spend more time with Vulkan. Maybe someone would take over my version and publish the app on Flathub.
Regards
The text was updated successfully, but these errors were encountered:
I will look into this in the next weeks as RBDOOM 1.6.0 is near completion. I already forked your repo at https://github.com/RobertBeckebans/RBDOOM-3-BFG_Flatpak
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Following my previous release I managed to build the Vulkan version v1.5.1 again.
The build is successful, but if I (try to) start the app I get:
This is very similar to my previous issue.
Since I'm fine with the OpenGL version, I won't spend more time with Vulkan.
Maybe someone would take over my version and publish the app on Flathub.
Regards
The text was updated successfully, but these errors were encountered: