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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="godot-openstreetmap v4.1.2"
run/main_scene="res://openstreetmap_demos/menu.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
[autoload]
osm="*res://addons/openstreetmap/global/osm.gd"
geometry="*res://addons/openstreetmap/global/geometry.gd"
game_state="*res://addons/openstreetmap/global/game_state.gd"
http="*res://addons/openstreetmap/global/http.gd"
meshes="*res://addons/openstreetmap/global/meshes.gd"
[display]
window/size/width=1280
window/size/height=720
[input]
jump={
"deadzone": 0.5,
"events": [null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[network]
ssl/certificates="res://ca-certificates.crt"
[rendering]
quality/filters/msaa=1
environment/default_environment="res://default_env.tres"