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learning-real-time-a-star.scm
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learning-real-time-a-star.scm
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#!/usr/bin/env chicken-scheme
;; [[file:~/prg/scm/aima/aima.org::*4.13][4\.13:1]]
(include "online-navigation.scm")
(use heap)
(define (write-dot-preamble width height title)
(display "digraph G {")
(display "node [shape=point];")
(let ((width-in-inches (/ width 96))
(height-in-inches (/ height 96)))
(format #t "graph [fontsize=48, label=\"~a\", ratio=fill, viewport=\"~a,~a\", size=\"~a,~a!\", labelloc=t];"
title
(* width-in-inches 72)
(* height-in-inches 72)
width-in-inches
height-in-inches)))
;;; Let's keep track of the goal and visualize a straight-line
;;; heuristic thither in light grey (with the updated distance) for
;;; those states for which we have information.
(define (make-agent-lrta* start next-frame)
(make-agent
start
0
(let ((result (make-hash-table))
(cost-estimate (make-hash-table))
(coordinates (make-hash-table))
(previous-state #f)
(previous-action #f)
(time 0)
(labels (make-hash-table))
(goal #f)
(start #f))
(define (lrta*-cost previous-state previous-action state)
(if state
(+ (point-distance origin previous-action)
(hash-table-ref cost-estimate state))
0))
;; This is slow in the sense that we create hash-tables for every
;; non-existent entry; or not? Default memoizes, I think.
(define (result-ref state action)
(hash-table-ref/default
(hash-table-ref/default
result
state
(make-hash-table))
action
#f))
(define (update-result! state)
(hash-table-update!/default
result
previous-state
(lambda (action->state)
(hash-table-set!
action->state
previous-action
state)
action->state)
(make-hash-table)))
(define (update-cost-estimate!)
(let ((minimum-cost
(apply
min
(map (lambda (action)
(lrta*-cost
previous-state
action
(result-ref previous-state action)))
previous-state))))
(debug minimum-cost)
(hash-table-set! cost-estimate previous-state minimum-cost)))
(define (cheapest-action state)
(let ((actions (make-min-heap)))
(for-each (lambda (action)
(heap-insert! actions
(lrta*-cost state action (result-ref state action))
action))
state)
(heap-extremum actions)))
(define (update-labels! state)
(unless (hash-table-exists? labels state)
(hash-table-set!
labels
state
(gensym))))
(define (update-coordinates! state)
(let* ((previous-coordinate
(hash-table-ref/default
coordinates
previous-state
(make-coordinate origin time)))
(previous-point
(coordinate-point previous-coordinate)))
(if (hash-table-exists? coordinates state)
(let* ((coordinate (hash-table-ref coordinates state))
(point (coordinate-point coordinate)))
(when (< (coordinate-time coordinate) time)
(let ((delta-x
(- (point-x point)
(+ (point-x previous-point)
(point-x previous-action))))
(delta-y
(- (point-y point)
(+ (point-y previous-point)
(point-y previous-action)))))
(hash-table-walk coordinates
(lambda (state old-coordinate)
(when (< (coordinate-time old-coordinate) time)
(coordinate-time-set! old-coordinate time)
(let ((old-point (coordinate-point old-coordinate)))
(coordinate-point-set!
old-coordinate
(make-point (- (point-x old-point) delta-x)
(- (point-y old-point) delta-y))))))))))
(hash-table-set!
coordinates
state
(make-coordinate
(make-point (+ (point-x previous-point)
(point-x previous-action))
(+ (point-y previous-point)
(point-y previous-action)))
time)))))
(define (write-agent-as-dot state)
(let ((displayed (make-hash-table))
(linear-scale (* 5 72)))
(define (node-display state label)
;; (debug state goal (equal? state goal))
(unless (hash-table-exists? displayed state)
(hash-table-set! displayed state #t)
(let ((coordinate
(hash-table-ref/default coordinates
state
(make-coordinate origin time))))
(format #t "~a [pos=\"~a,~a\", xlabel=\"~,2f\"~a];"
label
(* (point-x (coordinate-point coordinate)) linear-scale)
(* (point-y (coordinate-point coordinate)) linear-scale)
(hash-table-ref cost-estimate state)
(if (equal? state goal)
", shape=circle, label=E"
(if (equal? state start)
", shape=circle, label=S"
""))))))
;; (write-dot-preamble 800 450 "Random walk with error correction")
(write-dot-preamble 1600 900 "LRTA*")
(hash-table-walk result
(lambda (whence whither->action)
(hash-table-walk whither->action
(lambda (action whither)
(let ((whence-label
(hash-table-ref labels whence))
(whither-label
(hash-table-ref labels whither)))
(node-display whence whence-label)
(node-display whither whither-label)
(format #t "~a -> ~a [color=~a, penwidth=~a];"
whence-label
whither-label
(if (equal? whence previous-state)
"orange"
"blue")
(if (equal? whence previous-state)
2
1)))))))
(display "}")))
(define (write-agent-as-png png state)
(let ((dot (create-temporary-file ".dot")))
(with-output-to-file dot
(lambda ()
(write-agent-as-dot state)))
(run (neato -n1 -Tpng -o ,png < ,dot))))
(define (reset-state! state)
(set! previous-state #f)
(set! previous-action #f)
(set! goal state)
(set! start #f)
(inc! time))
(lambda (state goal? score)
(unless start
(set! start state))
(update-labels! state)
(unless (hash-table-exists? cost-estimate state)
;; We could refine this by providing the Euclidian
;; distance, if we have one.
(hash-table-set! cost-estimate state 0))
(when previous-state
(update-coordinates! state)
(update-result! state)
(update-cost-estimate!))
(unless (zero? (hash-table-size result))
(write-agent-as-png (next-frame) state))
(if goal?
(begin
(debug "GOAL!")
(reset-state! state)
zero-motion)
(let ((action (cheapest-action state)))
(set! previous-action action)
(set! previous-state state)
action))))))
(define (make-agent-random-walk start next-frame)
(make-agent
start
0
(lambda (points goal? score)
(if goal?
zero-motion
(list-ref points (random (length points)))))))
(simulate-navigation make-agent-lrta*
;; make-agent-random-walk
n-points: 100
n-steps: 1000
animation-file: "learning-real-time-a-star.avi")
;; 4\.13:1 ends here