You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The stutters were caused by the wasapi audio driver. To fix them, we need to set SDL_HINT_AUDIODRIVER to directsound before audio subsystem of SDL is initialized. I think the best place for now will be in i_main.c because initialization sequence is quite complicated. Audio subsystem of SDL can already be initialized once we come to initialization of the music module.
Our audio subsystem really needs a big refactoring.
International Doom version
Inter Doom 6.2.1 and 142f489
What Operating System are you using?
Windows Vista
What Build variant of International Doom are you using?
x86 (x32, win32)
Please describe your specific OS version
Windows Vista Ultimate SP2 x86
Relevant hardware info
AMD Ryzen 7 3700X, Nvidia GTX 1080
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
On Windows Vista x86 there are sound lags for every supported audio type (MP3, MOD, FLAC, opus, vorbis) and synth (OPL2, OPL3, GUS), except MIDI (Windows Native MIDI API).
Expected (Win 7 x64): https://www.youtube.com/watch?v=Ix6Mwx4Bkss
Actual (Win Vista x86): https://www.youtube.com/watch?v=oMDluIHAqSY
Steps to reproduce the behaviour.
Your configuration
https://gist.github.com/Dasperal/f5bdce5b870620c1137b0dba788679ba
Provide a Log
https://gist.github.com/Dasperal/c407ea7495e488ca772d6c38e782c9d5
The text was updated successfully, but these errors were encountered: