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authoredSep 30, 2024
Solid Wave Trail here we go again
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‎src/hacks/Player/SolidWaveTrail.cpp

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#include <modules/gui/gui.hpp>
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#include <modules/hack/hack.hpp>
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#include <modules/config/config.hpp>
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#include <Geode/Geode.hpp>
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#include <Geode/modify/CCDrawNode.hpp>
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using namespace geode::prelude;
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namespace eclipse::hacks::Player {
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class SolidWaveTrail : public hack::Hack { // Hack name and desciption
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void init() override {
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auto tab = gui::MenuTab::find("Player");
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tab->addToggle("Solid Wave Trail", "player.solidwavetrail")
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->setDescription("Makes the player wave trail a solid color")
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->handleKeybinds();
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}
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[[nodiscard]] const char* getId() const override { return "Solid Wave Trail"; }
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};
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REGISTER_HACK(SolidWaveTrail)
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class $modify(SolidWaveTrailCCDNHook, cocos2d::CCDrawNode) { // The actual hack code, and yes it a taken from Prism Menu
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bool drawPolygon(cocos2d::CCPoint *p0, unsigned int p1, const cocos2d::ccColor4F &p2, float p3, const cocos2d::ccColor4F &p4) {
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if (!config::get<bool>("player.solidwavetrail", false))
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return CCDrawNode::drawPolygon(p0,p1,p2,p3,p4);
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if (p2.r == 1.F && p2.g == 1.F && p2.b == 1.F && p2.a != 1.F)
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return true;
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this->setBlendFunc(CCSprite::create()->getBlendFunc());
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this->setZOrder(-1);
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return CCDrawNode::drawPolygon(p0,p1,p2,p3,p4);
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}
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};
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}

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