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AlienIsolation.DevTools.vcxproj
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AlienIsolation.DevTools.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{b14a60c8-7143-4e90-8e03-50bb2ef60739}</ProjectGuid>
<RootNamespace>AlienIsolationDevTools</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>build\</OutDir>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories>$(SolutionDir)libs/imgui/;$(SolutionDir)libs/detours/src/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AI_BEHAVIORAL.cpp" />
<ClCompile Include="CA.cpp" />
<ClCompile Include="DevTools.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="GameFlow.cpp" />
<ClCompile Include="ShortGuid.cpp" />
<ClCompile Include="EntityInterface.cpp" />
<ClCompile Include="FLOAT_MODULATE_RANDOM.cpp" />
<ClCompile Include="GAME_LEVEL_MANAGER.cpp" />
<ClCompile Include="HackingGame.cpp" />
<ClCompile Include="libs\detours\src\creatwth.cpp" />
<ClCompile Include="libs\detours\src\detours.cpp" />
<ClCompile Include="libs\detours\src\disasm.cpp" />
<ClCompile Include="libs\detours\src\disolarm.cpp" />
<ClCompile Include="libs\detours\src\disolx86.cpp" />
<ClCompile Include="libs\detours\src\image.cpp" />
<ClCompile Include="libs\detours\src\modules.cpp" />
<ClCompile Include="libs\imgui\backends\imgui_impl_dx11.cpp" />
<ClCompile Include="libs\imgui\backends\imgui_impl_win32.cpp" />
<ClCompile Include="libs\imgui\imgui.cpp" />
<ClCompile Include="libs\imgui\imgui_demo.cpp" />
<ClCompile Include="libs\imgui\imgui_draw.cpp" />
<ClCompile Include="libs\imgui\imgui_tables.cpp" />
<ClCompile Include="libs\imgui\imgui_widgets.cpp" />
<ClCompile Include="Logging.cpp" />
<ClCompile Include="Menu.cpp" />
<ClCompile Include="Menu_Log.hpp" />
<ClCompile Include="Scaleform.cpp" />
<ClCompile Include="StringTable.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AI_BEHAVIORAL.h" />
<ClInclude Include="CA.h" />
<ClInclude Include="CATHODE.h" />
<ClInclude Include="DevTools.h" />
<ClInclude Include="GameFlow.h" />
<ClInclude Include="ShortGuid.h" />
<ClInclude Include="Entity.h" />
<ClInclude Include="EntityInterface.h" />
<ClInclude Include="FLOAT_MODULATE_RANDOM.h" />
<ClInclude Include="GAME_LEVEL_MANAGER.h" />
<ClInclude Include="HackingGame.h" />
<ClInclude Include="libs\detours\src\detours.h" />
<ClInclude Include="libs\detours\src\detver.h" />
<ClInclude Include="libs\imgui\backends\imgui_impl_dx11.h" />
<ClInclude Include="libs\imgui\backends\imgui_impl_win32.h" />
<ClInclude Include="libs\imgui\imconfig.h" />
<ClInclude Include="libs\imgui\imgui.h" />
<ClInclude Include="libs\imgui\imgui_internal.h" />
<ClInclude Include="libs\imgui\imstb_rectpack.h" />
<ClInclude Include="libs\imgui\imstb_textedit.h" />
<ClInclude Include="libs\imgui\imstb_truetype.h" />
<ClInclude Include="Logging.h" />
<ClInclude Include="Menu.h" />
<ClInclude Include="Scaleform.h" />
<ClInclude Include="StringTable.h" />
<ClInclude Include="TriggerInfo.h" />
<ClInclude Include="UI.h" />
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>