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| 1 | +// |
| 2 | +// GameScene.swift |
| 3 | +// Mobile Computing Project Sprite Kit |
| 4 | +// |
| 5 | +// Created by Ryan Soanes on 15/12/2018. |
| 6 | +// Copyright © 2018 Ryan Soanes. All rights reserved. |
| 7 | +// |
| 8 | + |
| 9 | +import SpriteKit |
| 10 | +import GameplayKit |
| 11 | + |
| 12 | +class GameScene: SKScene { |
| 13 | + |
| 14 | + let player = SKSpriteNode(imageNamed: "plane1") |
| 15 | + let background = SKSpriteNode(imageNamed: "road1") |
| 16 | + |
| 17 | + override func didMove(to view: SKView) { //similar to viewDidLoad |
| 18 | + setupBackground() |
| 19 | + setupPlayer() |
| 20 | + run(SKAction.repeatForever( |
| 21 | + SKAction.sequence([ |
| 22 | + SKAction.run(setupEnemy), |
| 23 | + SKAction.wait(forDuration: 1.0) |
| 24 | + ]) |
| 25 | + )) |
| 26 | + |
| 27 | + } |
| 28 | + |
| 29 | + override func update(_ currentTime: TimeInterval) { |
| 30 | + // Called before each frame is rendered |
| 31 | + } |
| 32 | + |
| 33 | + func setupPlayer() { |
| 34 | + let f0 = SKTexture.init(imageNamed: "plane1") |
| 35 | + let f1 = SKTexture.init(imageNamed: "plane2") |
| 36 | + let f2 = SKTexture.init(imageNamed: "plane3") |
| 37 | + let f3 = SKTexture.init(imageNamed: "plane4") |
| 38 | + let f4 = SKTexture.init(imageNamed: "plane5") |
| 39 | + let f5 = SKTexture.init(imageNamed: "plane6") |
| 40 | + let f6 = SKTexture.init(imageNamed: "plane7") |
| 41 | + let f7 = SKTexture.init(imageNamed: "plane8") |
| 42 | + let f8 = SKTexture.init(imageNamed: "plane9") |
| 43 | + let f9 = SKTexture.init(imageNamed: "plane10") |
| 44 | + let f10 = SKTexture.init(imageNamed: "plane11") |
| 45 | + let f11 = SKTexture.init(imageNamed: "plane12") |
| 46 | + let f12 = SKTexture.init(imageNamed: "plane13") |
| 47 | + let f13 = SKTexture.init(imageNamed: "plane14") |
| 48 | + let f14 = SKTexture.init(imageNamed: "plane15") |
| 49 | + let frames: [SKTexture] = [f0, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14] |
| 50 | + player.position = CGPoint(x: size.width * 0.2, y: size.height * 0.5) |
| 51 | + let animation = SKAction.animate(with: frames, timePerFrame: 0.05) |
| 52 | + player.run(SKAction.repeatForever(animation)) |
| 53 | + addChild(player) |
| 54 | + } |
| 55 | + |
| 56 | + func setupBackground() { |
| 57 | + let f0 = SKTexture.init(imageNamed: "road1") |
| 58 | + let f1 = SKTexture.init(imageNamed: "road2") |
| 59 | + let f2 = SKTexture.init(imageNamed: "road3") |
| 60 | + let f3 = SKTexture.init(imageNamed: "road4") |
| 61 | + let f4 = SKTexture.init(imageNamed: "road5") |
| 62 | + let f5 = SKTexture.init(imageNamed: "road6") |
| 63 | + let f6 = SKTexture.init(imageNamed: "road7") |
| 64 | + let f7 = SKTexture.init(imageNamed: "road8") |
| 65 | + let f8 = SKTexture.init(imageNamed: "road9") |
| 66 | + let f9 = SKTexture.init(imageNamed: "road10") |
| 67 | + let f10 = SKTexture.init(imageNamed: "road11") |
| 68 | + let f11 = SKTexture.init(imageNamed: "road12") |
| 69 | + let f12 = SKTexture.init(imageNamed: "road13") |
| 70 | + let f13 = SKTexture.init(imageNamed: "road14") |
| 71 | + let f14 = SKTexture.init(imageNamed: "road15") |
| 72 | + let f15 = SKTexture.init(imageNamed: "road16") |
| 73 | + let f16 = SKTexture.init(imageNamed: "road17") |
| 74 | + let f17 = SKTexture.init(imageNamed: "road18") |
| 75 | + let f18 = SKTexture.init(imageNamed: "road19") |
| 76 | + let frames: [SKTexture] = [f0, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18] |
| 77 | + background.position = CGPoint(x: size.width / 2, y: size.height / 2) |
| 78 | + background.size = CGSize(width: size.width, height: size.height) |
| 79 | + let animation = SKAction.animate(with: frames, timePerFrame: 0.04) |
| 80 | + background.run(SKAction.repeatForever(animation)) |
| 81 | + addChild(background) |
| 82 | + } |
| 83 | + |
| 84 | + func random() -> CGFloat { |
| 85 | + return CGFloat(Float(arc4random()) / 0xFFFFFFFF) |
| 86 | + } |
| 87 | + |
| 88 | + func random(min: CGFloat, max: CGFloat) -> CGFloat { |
| 89 | + return random() * (max - min) + min |
| 90 | + } |
| 91 | + |
| 92 | + func setupEnemy() { |
| 93 | + let enemy = SKSpriteNode(imageNamed: "bird1") |
| 94 | + let f0 = SKTexture.init(imageNamed: "bird1") |
| 95 | + let f1 = SKTexture.init(imageNamed: "bird2") |
| 96 | + let f2 = SKTexture.init(imageNamed: "bird3") |
| 97 | + let f3 = SKTexture.init(imageNamed: "bird4") |
| 98 | + let f4 = SKTexture.init(imageNamed: "bird5") |
| 99 | + let f5 = SKTexture.init(imageNamed: "bird6") |
| 100 | + let f6 = SKTexture.init(imageNamed: "bird7") |
| 101 | + let f7 = SKTexture.init(imageNamed: "bird8") |
| 102 | + let f8 = SKTexture.init(imageNamed: "bird9") |
| 103 | + let f9 = SKTexture.init(imageNamed: "bird10") |
| 104 | + let frames: [SKTexture] = [f0, f1, f2, f3, f4, f5, f6, f7, f8, f9] |
| 105 | + let actualY = random(min: enemy.size.height/2, max: size.height - enemy.size.height/2) |
| 106 | + enemy.position = CGPoint(x: size.width + enemy.size.width/2, y: actualY) |
| 107 | + enemy.size = CGSize(width: size.width / 6, height: size.height / 4) |
| 108 | + let animation = SKAction.animate(with: frames, timePerFrame: 0.04) |
| 109 | + enemy.run(SKAction.repeatForever(animation)) |
| 110 | + addChild(enemy) |
| 111 | + let actualDuration = random(min: CGFloat(2.0), max: CGFloat(4.0)) |
| 112 | + let actionMove = SKAction.move(to: CGPoint(x: -enemy.size.width/2, y: actualY), |
| 113 | + duration: TimeInterval(actualDuration)) |
| 114 | + let actionMoveDone = SKAction.removeFromParent() |
| 115 | + enemy.run(SKAction.sequence([actionMove, actionMoveDone])) |
| 116 | + } |
| 117 | +} |
| 118 | + |
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