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The Gyro trigger has always been set up in DS4Windows to be active after an axis has reached half pull. Steam Input works the same way IIRC. If Returnal has native DualSense support then I don't see the problem. Just disable DS4Windows while playing that game. |
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Hi. I am using DS4windows to enable Gyro motion control in Returnal, with L2 on DualSense as gyro enabler (triggers), and it works. However, I find that Gyro does not kick in until analog pull reaches a certain point, and Returnal has adaptive trigger feature that, when you pull L2 at ∼15% it toggles aim, while a full pull toggles alt-fire aim, as a result, gyro control does not consisently kick in when I "half pull" L2 to aim.
I have tried changing values in [L2&R2] section on [Asix Config] tab but they don't seem to have any affect with L2 being set as Gyro enabler. Is there any settings for the analog deadzone of L2/R2 that i might have missed?
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