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It is very useful to be able to use #define for fakeplayers.
However, the only current way to do this is to put them in #define entity. But this implies that they are visible in the fields reserved for entities.
It could be useful to have a #define fakeplayer <name> <descritpion> which is self-completing only in the fields linked to the scores (execute if score <fakeplayer or entity> <score> for example)
It can also be useful to have a #define nbt to auto complete our custom structures in the tag:{} of items or storages. (#define nbt Foo:["this is","a test"] And this is a description for example)
But also, in certain cases, a #define path to auto complete with our structures the path arguments (for data modify for example).
The text was updated successfully, but these errors were encountered:
It is very useful to be able to use
#define
for fakeplayers.However, the only current way to do this is to put them in
#define entity
. But this implies that they are visible in the fields reserved for entities.It could be useful to have a
#define fakeplayer <name> <descritpion>
which is self-completing only in the fields linked to the scores (execute if score <fakeplayer or entity> <score>
for example)It can also be useful to have a #define nbt to auto complete our custom structures in the
tag:{}
of items or storages. (#define nbt Foo:["this is","a test"] And this is a description
for example)But also, in certain cases, a
#define path
to auto complete with our structures the path arguments (fordata modify
for example).The text was updated successfully, but these errors were encountered: