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ops.py
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'''
Copyright (C) 2018 Ares Deveaux
Created by Ares Deveaux
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
import bpy
import os
from . import utils, key_utils, cur_utils, slider_tools, magnet
from bpy.props import StringProperty, EnumProperty, BoolProperty, \
IntProperty, FloatProperty
from bpy.types import Operator
# ############### SLIDERS ###############
class AAT_OT_ease_to_ease(Operator):
'''
Transition selected keys - or current key - from the neighboring
ones with a "S" shape manner (ease-in and ease-out simultaneously).
It doesn't take into consideration the current key values.
shortcut: 1
pie_menu-1: (alt-1)'''
bl_idname = "animaide.ease_to_ease"
bl_label = "Ease To Ease"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'EASE_TO_EASE'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_ease(Operator):
'''
Transition selected keys - or current key - from the neighboring
ones with a "C" shape manner (ease-in or ease-out). It doesn't
take into consideration the current key values.
shortcut: 2
pie_menu-1: (alt-1)'''
bl_idname = "animaide.ease"
bl_label = "Ease"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'EASE'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_blend_neighbor(Operator):
'''
Blend selected keys - or current key - to the value of the neighboring
left and right keys.
shortcut: 3
pie_menu-1: (alt-1)'''
bl_idname = "animaide.blend_neighbor"
bl_label = "Blend Neighbor"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'BLEND_NEIGHBOR'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_blend_frame(Operator):
'''
Blend selected keys - or current key - to the value of the chosen
left and right frames.
shortcut: shift-3
pie_menu-1: (alt-1)'''
bl_idname = "animaide.blend_frame"
bl_label = "Blend Frame"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'BLEND_FRAME'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_blend_ease(Operator):
'''
Blend selected keys - or current key - to the ease-in or ease-out
curve using the neighboring keys.
shortcut: shift-2
pie_menu-1: (alt-1)'''
bl_idname = "animaide.blend_ease"
bl_label = "Blend Ease"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'BLEND_EASE'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_blend_offset(Operator):
'''
Blend selected keys - or current key - to the
value of the chosen left and right frames.
shortcut: shift-7
pie_menu-2: (alt-2)'''
bl_idname = "animaide.blend_offset"
bl_label = "Blend Offset"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'BLEND_OFFSET'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_tween(Operator):
'''
Set lineal relative value of the selected keys - or current key -
in relationship to the neighboring ones. It doesn't take into
consideration the current key values.
shortcut: shift-1
pie_menu-1: (alt-1)'''
bl_idname = "animaide.tween"
bl_label = "Tween"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'TWEEN'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_push_pull(Operator):
'''
Exagerates or decreases the value of the selected keys
- or current key -
shortcut: 4
pie_menu-1: (alt-1)'''
bl_idname = "animaide.push_pull"
bl_label = "Push Pull"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'PUSH_PULL'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_smooth(Operator):
'''
Averages values of selected keys creating
a smoother fcurve
shortcut: 6
pie_menu-2: (alt-2)'''
bl_idname = "animaide.smooth"
bl_label = "Smooth"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'SMOOTH'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_time_offset(Operator):
'''
Shift the value of selected keys - or current key -
to the ones of the left or right in the same fcurve
shortcut: 7
pie_menu-2: (alt-2)'''
bl_idname = "animaide.time_offset"
bl_label = "Time Offset"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'TIME_OFFSET'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_noise(Operator):
'''
Set random values to the selected keys - or current key -
shortcut: shift-6
pie_menu-2: (alt-2)'''
bl_idname = "animaide.noise"
bl_label = "Noise"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'NOISE'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_scale_left(Operator):
'''
Increase or decrease the value of selected keys - or current key -
in relationship to the left neighboring one.
shortcut: 5
pie_menu-2: (alt-2)'''
bl_idname = "animaide.scale_left"
bl_label = "Scale Left"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'SCALE_LEFT'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_scale_right(Operator):
'''
Increase or decrease the value of selected keys - or current key -
in relationship to the right neighboring one.
shortcut: shift-5
pie_menu-2: (alt-2)'''
bl_idname = "animaide.scale_right"
bl_label = "Scale Right"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'SCALE_RIGHT'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
class AAT_OT_scale_average(Operator):
'''
Increase or decrease the value of selected keys - or current key -
in relationship to the average point of those affected.
shortcut: shift-4
pie_menu-1: (alt-1)'''
bl_idname = "animaide.scale_average"
bl_label = "Scale Average"
slope: FloatProperty(default=2.0)
factor: FloatProperty(default=0.0)
# slider_type: StringProperty()
slot_index: IntProperty(default=-1)
op_context: StringProperty(default='INVOKE_DEFAULT')
slider_type = 'SCALE_AVERAGE'
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def __init__(self):
self.animaide = bpy.context.scene.animaide
self.slots = self.animaide.slider_slots
self.item = self.animaide.slider
self.init_mouse_x = None
def __del__(self):
pass
def execute(self, context):
return slider_tools.looper(self, context)
def modal(self, context, event):
return slider_tools.modal(self, context, event)
def invoke(self, context, event):
return slider_tools.invoke(self, context, event)
# ------- sliders extra operators ------
class AAT_OT_sliders_settings(Operator):
'''
Options related to the current tool on the slider'''
bl_idname = "animaide.sliders_settings"
bl_label = "Sliders Settings"
slot_index: IntProperty()
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=150)
def draw(self, context):
animaide = context.scene.animaide
if self.slot_index < 0:
slider = animaide.slider
else:
slider = animaide.slider_slots[self.slot_index]
layout = self.layout
col = layout.column(align=False)
col.label(text='Settings')
col.prop(slider, 'slope', text='Slope', slider=False)
col.prop(slider, 'overshoot', text='Overshoot', toggle=False)
if slider.selector == 'BLEND_FRAME':
col.prop(slider, 'use_markers', text='Use Markers', toggle=False)
# col.prop(animaide.slider, 'affect_non_selected_frame', text='Not selected frames', toggle=False)
class AAT_OT_global_settings(Operator):
'''
Options for the entire sliders tool'''
bl_idname = "animaide.global_settings"
bl_label = "Global Settings"
slot_index: IntProperty()
@classmethod
def poll(cls, context):
return slider_tools.poll(context)
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=200)
def draw(self, context):
animaide = context.scene.animaide
layout = self.layout
col = layout.column(align=False)
col.label(text='Settings')
col.prop(animaide.slider, 'affect_non_selected_fcurves', text='Non-selected fcurves', toggle=False)
col.prop(animaide.slider, 'affect_non_selected_keys', text='Non-selected keys on frame', toggle=False)
class AAT_OT_add_slider(Operator):
'''
Add aditional slider to the panel'''
bl_idname = 'animaide.add_slider'
bl_label = "add_slider"
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
animaide = context.scene.animaide
slots = animaide.slider_slots
slot = slots.add()
slot.index = len(slots) - 1
return {'FINISHED'}
class AAT_OT_remove_slider(Operator):
'''
Removes last slider of the list'''
bl_idname = 'animaide.remove_slider'
bl_label = "remove_slider"
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
animaide = context.scene.animaide
slots = animaide.slider_slots
# if len(slots) > 1:
index = len(slots) - 1
slots.remove(index)
slider_tools.remove_marker(index + 2)
return {'FINISHED'}
class AAT_OT_get_ref_frame(Operator):
'''
Sets a refernce frame that will be use by the BLEND FRAME
slider. The one at the left sets the left reference, and the
one on the right sets the right reference'''
bl_idname = 'animaide.get_ref_frame'
bl_label = "get_ref_frames"
bl_options = {'REGISTER'}
slot_index: IntProperty(default=-1)
side: StringProperty()
# is_collection: BoolProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
animaide = context.scene.animaide
# if self.slot_index == -1:
# slider_num = '1'
# else:
# slider_num = '%s' % (self.slot_index + 2)
#
# if self.is_collection:
if self.slot_index == -1:
slider = animaide.slider
slider_num = 1
else:
slider = animaide.slider_slots[self.slot_index]
slider_num = self.slot_index + 2
current_frame = bpy.context.scene.frame_current
# if self.is_collection:
# slider_num = self.slot_index + 2
# else:
# slider_num = 1
if self.side == 'L':
slider.left_ref_frame = current_frame
if self.side == 'R':
slider.right_ref_frame = current_frame
if slider.use_markers:
slider_tools.add_marker(
name_a='F',
name_b=slider_num,
side=self.side,
frame=current_frame
)
else:
for side in ['L', 'R']:
slider_tools.remove_marker(
name_a='F',
name_b=slider_num,
side=side
)
# utils.remove_marker(slider_num)
# key_utils.get_ref_frame_globals(slider.left_neighbor, slider.right_neighbor)
# else:
#
# if self.side == 'L':
# item.left_ref_frame = current_frame
#
# if self.side == 'R':
# item.right_ref_frame = current_frame
#
# left_ref_frame = item.left_ref_frame
# right_ref_frame = item.right_ref_frame
# key_utils.get_ref_frame_globals(left_ref_frame, right_ref_frame)
return {'FINISHED'}
# ############### ANIM TRANSFORM ###############
class AAT_OT_create_anim_trans_mask(Operator):
''' Adds a mask to the AnimTransform. It determins the influence
over the keys in the object being manipulated in the 3D View'''
bl_idname = "animaide.create_anim_trans_mask"
bl_label = "Create Mask"
# bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
return magnet.poll(context)
def execute(self, context):
scene = context.scene
animaide = scene.animaide
# key_utils.get_anim_transform_globals(obj)
cur_frame = bpy.context.scene.frame_current
animaide.anim_transform.mask_margin_l = cur_frame
animaide.anim_transform.mask_margin_r = cur_frame
animaide.anim_transform.mask_blend_l = -5
animaide.anim_transform.mask_blend_r = 5
magnet.add_anim_trans_mask()
# context.scene.tool_settings.use_keyframe_insert_auto = False
if magnet.anim_trans_mask_handlers not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(magnet.anim_trans_mask_handlers)
return {'FINISHED'}
class AAT_OT_anim_transform_on(Operator):
'''Enables AnimTransform. Modify the entire animation
based on the object manipulation in the 3D View.
This tool desables auto-key'''
bl_idname = "animaide.anim_transform_on"
bl_label = "Activate"
# bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
return magnet.poll(context)
def execute(self, context):
animaide = context.scene.animaide
animaide.anim_transform.active = True
magnet.user_auto_animate = context.scene.tool_settings.use_keyframe_insert_auto
context.scene.tool_settings.use_keyframe_insert_auto = False
# context.area.tag_redraw()
# bpy.ops.wm.redraw_timer()
# bpy.data.window_managers['WinMan'].windows.update()
if magnet.anim_transform_handlers not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(magnet.anim_transform_handlers)
bpy.data.window_managers['WinMan'].update_tag()
return {'FINISHED'}
class AAT_OT_anim_transform_off(Operator):
'''Disable AnimTransform. Objects can be animated again'''
bl_idname = "animaide.anim_transform_off"
bl_label = "Deactivate"
# bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
return magnet.poll(context)
def execute(self, context):
animaide = context.scene.animaide
animaide.anim_transform.active = False
if magnet.anim_transform_handlers in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(magnet.anim_transform_handlers)
if magnet.anim_trans_mask_handlers in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(magnet.anim_trans_mask_handlers)
magnet.remove_anim_trans_mask()
context.scene.tool_settings.use_keyframe_insert_auto = magnet.user_auto_animate
# context.area.tag_redraw()
# bpy.ops.wm.redraw_timer()
# bpy.data.window_managers['WinMan'].windows.update()
bpy.data.window_managers['WinMan'].update_tag()
return {'FINISHED'}
class AAT_OT_delete_anim_trans_mask(Operator):
'''Removes the anim_trans_mask from the scene'''
bl_idname = "animaide.delete_anim_trans_mask"
bl_label = "Delete Mask"
# bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
return magnet.poll(context)
def execute(self, context):
if magnet.anim_trans_mask_handlers in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(magnet.anim_trans_mask_handlers)
magnet.remove_anim_trans_mask()
return {'FINISHED'}
class AAT_OT_anim_transform_settings(Operator):
'''
Options related to the anim_transform'''
bl_idname = "animaide.anim_transform_settings"
bl_label = "Anim Transform Settings"
# bl_options = {'REGISTER'}
slot_index: IntProperty()
@classmethod
def poll(cls, context):
return magnet.poll(context)
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=150)
def draw(self, context):
animaide = context.scene.animaide
layout = self.layout
row = layout.row(align=False)
row.prop(animaide.anim_transform, 'easing', text='', icon_only=False)
row = layout.row(align=False)
row.prop(animaide.anim_transform, 'interp', text=' ', expand=True)
# row = layout.row(align=False)
# row.prop(animaide.anim_transform, 'use_markers', text='Use Markers')
# row.prop(animaide.anim_transform, 'interp', text='', icon_only=False)
# ############### HELP ###############