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Makefile
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Makefile
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TOOLS is a directory to the tools folder containing MWCC and other programs
# LIB is a directory to the lib folder
#---------------------------------------------------------------------------------
ifeq ($(strip $(TOOLS)),)
TOOLS := $(TOPDIR)/tools
endif
ifeq ($(strip $(LIB)),)
LIB := $(CURDIR)/lib
endif
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# RELID is the ID to assign the .rel once built
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := Sandbox
RELID := 202
BUILD := build
SOURCES := source $(wildcard source/*) lib/BrawlHeaders/PowerPC_EABI_Support/Runtime/Src/ # have to hardcode lib dir here???????
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CC := $(TOOLS)/MWCC4_2/mwcceppc.exe
CXX := $(TOOLS)/MWCC4_2/mwcceppc.exe
LD := $(TOOLS)/MWCC4_2/mwldeppc.exe
ELF2REL := $(TOOLS)/elf2rel.exe
CCFLAGS := -Cpp_exceptions off -c -proc gekko -nostdinc -O4,s -inline auto -fp hard -u _prolog -u _epilog -u _unresolved -enum int -sdata 0 -sdata2 0 -func_align 4
CXXFLAGS := -lang=c++ $(CCFLAGS)
LDFLAGS := -lcf $(LCF) -r1 -fp hard -m _prolog -g -strip_partial
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export TOPDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
# For REL linking
export LDFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ld)))
export MAPFILE := $(LIB)/BrawlHeaders/RSBE01.lst $(LIB)/sy_core/sy_core.lst $(TOPDIR)/EXTRA.lst
export LCF := $(TOPDIR)/rel.lcf
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
-I$(CURDIR)/$(BUILD) -I- \
-I$(LIB)/BrawlHeaders/PowerPC_EABI_Support/Runtime/Inc \
-I$(LIB)/BrawlHeaders/Brawl/Include \
-I$(LIB)/BrawlHeaders/nw4r/include \
-I$(LIB)/BrawlHeaders/OpenRVL/include/ \
-I$(LIB)/BrawlHeaders/OpenRVL/include/MetroTRK \
-I$(LIB)/BrawlHeaders/OpenRVL/include/revolution \
-I$(LIB)/BrawlHeaders/OpenRVL/include/RVLFaceLib \
-I$(LIB)/BrawlHeaders/OpenRVL/include/stl \
-I$(LIB)/BrawlHeaders/std/Include \
-I$(LIB)/BrawlHeaders/utils/include \
-I$(LIB)/sy_core/include \
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean_target
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).rel $(OUTPUT).map $(OUTPUT)-dolphin.map
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).rel: $(OUTPUT).elf $(MAPFILE)
$(OUTPUT).elf: $(LDFILES) $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
# REL linking
%.rel: %.elf
@echo output ... $(notdir $@)
$(SILENTCMD)$(ELF2REL) $< -s $(MAPFILE) --rel-id $(RELID)
%.elf:
@echo linking ... $(notdir $@)
$(SILENTCMD)$(LD) $^ $(LDFLAGS) -Map $(OUTPUT).map -o $@
#---------------------------------------------------------------------------------
# object files
#---------------------------------------------------------------------------------
%.o: %.cpp
# $(info $<)
$(SILENTMSG) $(notdir $<)
$(SILENTCMD)$(CXX) $(CXXFLAGS) -MMD $< $(INCLUDE) -o $(DEPSDIR)/$*.d
$(SILENTCMD)$(CXX) $(CXXFLAGS) -c $< $(INCLUDE) -o $@
%.o: %.c
# $(info $<)
$(SILENTMSG) $(notdir $<)
$(SILENTCMD)$(CC) $(CCFLAGS) -MMD $< $(INCLUDE) -o $(DEPSDIR)/$*.d
$(SILENTCMD)$(CC) $(CCFLAGS) -c $< $(INCLUDE) -o $@
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------