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app.go
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/***********************************************************************************
* This file is part of samurai-render-go
* https://github.com/Samudevv/samurai-render-go
***********************************************************************************
* Copyright (c) 2023 Jonas Pucher
*
* This software is provided ‘as-is’, without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
************************************************************************************/
package samure
import (
"sync"
)
var globalApps map[int]App
var globalAppsMtx sync.Mutex
func AddGlobalApp(a App) int {
globalAppsMtx.Lock()
defer globalAppsMtx.Unlock()
if globalApps == nil {
globalApps = make(map[int]App)
}
idx := len(globalApps)
globalApps[idx] = a
return idx
}
func GetGlobalApp(idx int) App {
globalAppsMtx.Lock()
defer globalAppsMtx.Unlock()
return globalApps[idx]
}
type App interface {
OnEvent(ctx Context, event interface{})
OnRender(ctx Context, layerSurface LayerSurface, outputGeo Rect)
OnUpdate(ctx Context, deltaTime float64)
}