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Final.cbp
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Final.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Final" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Final" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/Final" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Unit filename="arrayList.cpp" />
<Unit filename="check.h" />
<Unit filename="checkInputStr.cpp" />
<Unit filename="display.h" />
<Unit filename="displayNameInput.cpp" />
<Unit filename="displayPlayerData.cpp" />
<Unit filename="enemy.cpp" />
<Unit filename="enemy.h" />
<Unit filename="exitGame.cpp" />
<Unit filename="main.cpp" />
<Unit filename="newGame.cpp" />
<Unit filename="player.cpp" />
<Unit filename="player.h" />
<Unit filename="screens.h" />
<Unit filename="set.h" />
<Unit filename="setPlayerState.cpp" />
<Unit filename="titleScreen.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>