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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Grape Soda!" file="GrapeSoda" main="Main" version="0.1.5" company="SavanDev" package="com.savandev.grapesoda" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1260" height="720" fps="60" background="#000000" hardware="true" vsync="true" />
<!--Legacy-x86-specific-->
<windows if="legacyPC" hardware="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" resizable="false"/>
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/x86" if="legacyPC" />
<source name="source" />
<!-- Legacy files -->
<!--assets path="assets/legacy" rename="assets" /-->
<section if="mobile">
<assets path="assets/base" rename="assets" />
<assets path="assets/mobile" rename="assets" />
</section>
<section if="web">
<assets path="assets/base" exclude="*.wav|*.ogg" rename="assets" />
<assets path="assets/web" rename="assets" />
</section>
<section unless="mobile|web">
<assets path="assets/base" rename="assets" />
<assets path="misc/readme.txt" rename="readme.txt" />
<assets path="assets/editor" rename="assets" />
<assets path="exampleMaps" rename="maps" />
<assets path="LICENSE" rename="license.txt" />
</section>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" if="desktop"/>
<!--For expand text libraries-->
<!--haxelib name="texter" if="desktop"/-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!--Discord RPC-->
<!--haxelib name="discord_rpc" if="desktop"/-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile"/>
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" unless="desktop"/>
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--Enable editor on game -->
<haxedef name="EDITOR" if="desktop" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="misc/icon/icon16.png" size='16'/>
<icon path="misc/icon/icon32.png" size='32'/>
<icon path="misc/icon/icon64.png" size='64'/>
<icon path="misc/icon/iconBG.png"/>
</project>