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Dragon
ScribbleLP edited this page Jul 12, 2019
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Tired of this dragon being too random? Introducing a command that manipulates the dragon! And thats it...
The dragon has various phases in these versions which you can set the dragon to with /dragon <phase>
The phases are
- DYING -Dragon flies in the middle to die
- HOLDING_PATTERN -Default "I'm flying around" phase
- HOVER -Will probably break the dragon... This is the state when he is in the middle... anywhere else will break it
- LANDING -Dragon will fly to the middle and starts attacking the player
- LANDING_APPROACH -Phase between landing and Holding pattern... use Landing instead
- SITTING_ATTACKING -While in landing state, this will trigger the attacking state (duh!)
- SITTING_FLAMING -Same as attacking but with spitting fire
- SITTING_SCANNING -Dragon will turn to the player to attack
- TAKEOFF -Guess what this does
There are 2 more phases, but they somehow don't work, so I just excluded them...
There are no fancy phases in these versions... So /dragon will just change the dragons target to a random player, in singleplayer it will always charge you
If you take a look at the console, it will print out the damage you have dealt to the dragon!
Contributions by: ScribbleLP