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ScribbleLP edited this page Jul 12, 2019 · 2 revisions

Overview

Tired of this dragon being too random? Introducing a command that manipulates the dragon! And thats it...

1.9+

The dragon has various phases in these versions which you can set the dragon to with /dragon <phase> The phases are

  • DYING -Dragon flies in the middle to die
  • HOLDING_PATTERN -Default "I'm flying around" phase
  • HOVER -Will probably break the dragon... This is the state when he is in the middle... anywhere else will break it
  • LANDING -Dragon will fly to the middle and starts attacking the player
  • LANDING_APPROACH -Phase between landing and Holding pattern... use Landing instead
  • SITTING_ATTACKING -While in landing state, this will trigger the attacking state (duh!)
  • SITTING_FLAMING -Same as attacking but with spitting fire
  • SITTING_SCANNING -Dragon will turn to the player to attack
  • TAKEOFF -Guess what this does

There are 2 more phases, but they somehow don't work, so I just excluded them...

pre-1.9

There are no fancy phases in these versions... So /dragon will just change the dragons target to a random player, in singleplayer it will always charge you

If you take a look at the console, it will print out the damage you have dealt to the dragon!

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