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test-gtk.py
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import pygame
import os
from gi.repository import GObject
from gi.repository import Gtk
from gi.repository import GdkX11
class GameWindow(Gtk.Window):
def __init__(self):
Gtk.Window.__init__(self)
vbox = Gtk.VBox(False, 2)
vbox.show()
self.add(vbox)
#create the menu
file_menu = Gtk.Menu()
accel_group = Gtk.AccelGroup()
self.add_accel_group(accel_group)
dialog_item = Gtk.MenuItem()
dialog_item.set_label("Dialog")
dialog_item.show()
dialog_item.connect("activate",self.show_dialog)
file_menu.append(dialog_item)
dialog_item.show()
quit_item = Gtk.MenuItem()
quit_item.set_label("Quit")
quit_item.show()
quit_item.connect("activate",self.quit)
file_menu.append(quit_item)
quit_item.show()
menu_bar = Gtk.MenuBar()
vbox.pack_start(menu_bar, False, False, 0)
menu_bar.show()
file_item = Gtk.MenuItem()
file_item.set_label("_File")
file_item.set_use_underline(True)
file_item.show()
file_item.set_submenu(file_menu)
menu_bar.append(file_item)
#create the drawing area
da = Gtk.DrawingArea()
da.set_size_request(300,300)
da.show()
vbox.pack_end(da, False, False, 0)
da.connect("realize",self._realized)
#set up the pygame objects
self.image = pygame.image.load("sprite.png")
self.background = pygame.image.load("background.png")
self.x = 150
self.y = 150
#collect key press events
self.connect("key-press-event", self.key_pressed)
def key_pressed(self, widget, event, data=None):
if event.keyval == 65361:
self.x -= 5
elif event.keyval == 65362:
self.y -= 5
elif event.keyval == 65363:
self.x += 5
elif event.keyval == 65364:
self.y += 5
def show_dialog(self, widget, data=None):
#prompts.info("A Pygtk Dialog", "See it works easy")
title = "PyGame embedded in Gtk Example"
dialog = Gtk.Dialog(title, None, Gtk.DialogFlags.MODAL,(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OK, Gtk.ResponseType.OK))
content_area = dialog.get_content_area()
label = Gtk.Label("See, it still works")
label.show()
content_area.add(label)
response = dialog.run()
dialog.destroy()
def quit(self, widget, data=None):
self.destroy()
def draw(self):
self.screen.blit(self.background,[0,0])
rect = self.image.get_rect()
rect.x = self.x
rect.y = self.y
self.screen.blit(self.image, rect)
pygame.display.flip()
return True
def _realized(self, widget, data=None):
os.putenv('SDL_WINDOWID', str(widget.get_window().get_xid()))
pygame.init()
pygame.display.set_mode((300, 300), 0, 0)
self.screen = pygame.display.get_surface()
GObject.timeout_add(200, self.draw)
if __name__ == "__main__":
window = GameWindow()
window.connect("destroy",Gtk.main_quit)
window.show()
Gtk.main()