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changelog.txt
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Shields Up Reborn v1.2
New Content
Content Changes
* (Shields Up) Removed the Deep Sky government from the game.
* (Shields Up) Removed the Tyil corporation from the game.
* (Shields Up) Removed the last of the SU systems that were connected to vanilla space.
* (Shields Up) Darkened the Sentar galaxy image so that the systems are easier to see.
* (Shields Up) Removed a bunch of Mil'taj and Plenipotent Dominion systems as to take up less space on the map.
* (Phil's Flavours) Shortened a lot of the names of ships so they don't run off certain panels in game.
* (Phil's Flavours) Cut down on the number of variants each ship has. Each ship now only has up to 3 possible variants instead of 4.
* (Phil's Flavours) Given that the silver ships (e.g. Silver Stream, Silver Defender, etc.) do not have markings, they are not only seen being used by merchants. The Silver Star and Black Star are also only seen being used by pirates.
Balance Changes
* (Pompano's) Skylance Rifles are no longer for sale. We ran out.
Bug Fixes
* Fixed a few missing quote errors.
* The usual typo fixes and wording changes in missions. One typo fix provided by @Mark4666.
* (Shields Up) Shortened the about.txt files as to not run off the description panel.
* (Shields Up) The Dragoon missions now have proper names.
* (Shields Up) The sizeable map outfit now gives 100 systems as its description says.
* (Shields Up) Removed the Direstorm person from the game, who was using a ship with no sprite.
* (Phil's Flavours) Removed outfit and cargo scanners from ships that pirates and merchants fly.
Misc
* (Shields Up) Reworded some things in the Servorum first contact missions.
Shields Up Reborn v1.1
New Content
* (Shields Up and That Someone) Created first contact missions for the warring Pug, Hai (Absconded), Mil'taj (talk to some nearby Quarg), and Servorum
* (Shields Up) You can now buy Servorum ships and outfits... or at least most of them... and only after you talk to them for the first time
* (Shields Up) Made the nebula a lot more cooler by turning them from "planets" into system haze. See the release image for what I mean: https://github.com/Amazinite/Shields-Up/releases/tag/V1.1
Content Changes
* (Alphean's) Due to Takarada not wanting to continue working on them and me not liking the idea Alr space has been removed
* (Pompano's) Moved the Tuk'ux systems from the east to the far west (the wormhole system is in the same place, though)
* (Shields Up) Changed Paul's mission chain to now offer no matter what class of ship you have (previously only offered if you had an interceptor, freighter, or transport)
* (Shields Up) Removed the jobs from Deep Sky space (some of them were old, and the implementation of jobs in Deep Sky space wasn't the most eligant)
* (Alphean) Changed the Terror of the Galaxy license to the Destroyer of Worlds license (the new max combat rating title) and changed the combat rating required
* (Shields Up) Standardized "Mil'taj" to the correct spelling of the race
* (Shields Up) You can no longer gain reputation with the Mil'taj or hail their ships/planets
* (Shields Up and Alphean's) Removed a bunch of old missions
* (Shields Up and That Someone) MASSIVELY changed the layout of the map; the Mil'taj are now more to the south, the Dominion are now east of the Mil'taj, the Servorum are now north of the Deep, and a lot of uninhabited systems that were connected to vanilla space were removed (and as such, changed a lot of fleet spawns and planet attributes)
* (That Someone) Renamed the researcher and attacker Pug to the blue and red Pug
* (Shields Up) Changed the Mil'taj to have a mint green color on the government map
* (Shields Up) Changed a bunch of government attitudes; the Republic and Deep Sky now have a 1:1 relationship (killing one hurts your reputation with them as much as it does the other government), the Dominion will never like you, and the Servorum hate the Dominion and Mil'taj
* (Shields Up and Alphean's) Removed the ships from the two mentioned plugins from appearing in NPC fleets; next update will see a big fleet overhaul that makes sure that fleets include ships and outfits from the entire pack
Balance Changes
* (Shields Up) Buffed the total HP of the Servorum ships and nerfed their generators
* (Phil's) Buffed the Alliance Battleship engine space by one point
* (Shields Up) Dominion ships now have built-in armories and use androids to defend themselves in combat
* (Shields Up) Lowered the worth of the Mil'taj generators by anywhere from 47% to 59%, as well as increasing their fleet sizes to make them more difficult to fight
Bug Fixes
* (Shields Up) Fixed a type on the hull of the Derelict
* (Shields Up) Fixed a bug that made the Servorum Albacore have a Mil'taj weapon
* (Phil's) Fixed a bug where some Syndicate fleets used outfits from after the war
* (Phil's) Removed an old 4500X2 Armed Freighter frame that was ruining the animation
* (Phil's) Redid the hardpoints on all of the Phil's Flavours ships so they should be in the right positions now
* (Phil's) Fixed a mistake on one of the Silver Protector variants that made it have negative free outfit space
* (Shields Up) Fixed a type in the Ion Laser Turret description
* (Shields Up) Fixed a bug where Dominion ships had ghost outfits
* (That Someone) Fixed a bug that stopped the Pug from shooting eachother
* (Shields Up) Fixed a bug where the Pilum would always overheat because it had no cooling
* Typo fixes from @KiLEdEnNis
Misc
* Added special plural forms for all ships and outfits that needed them
* Condensed the previously 10 folders into 6 now; Tufton and That Someone got merged into Shields Up Legacy, the old Shields Up folder, Shields Up Extra, and Alphean's got merged into the current Shields Up folder, and Deprecated and Compatibility folders were also merged into SU Housekeeping
* All plugins now have icons and about files to be viewed in the plugins tab of the preferences
* Shortened the name of Pompano's plugin a bit so it doesnt run into the description menu on the plugins tab of the preferences
Shields Up Reborn v1
New Content
* All included plugins are now compatible with World Forge.
* (SU-Extra) Added the HAL-500 Automation Matrix outfit that converts a ship into an automation
* Lots of new images for outfits and ships, most notably human ships from Shields Up and Alphean's
* (Tufton) Projectile sprite for Energy Ram
* (Pompano's) New Tuk'ux Decimator outfit, cortesy of @Spiral03
* Created a new "Deprecated" plugin that holds all the things that were removed from the other plugins so that older pilots with these items may still use them
* Created a new "Derpy's SU Expansion" plugin that currently only includes capacity upgrading outfits for secondary weapons of plugins in the entire pack
* (Shields Up) Unqiue outfits for the Servorum Dei!
* Phil Morley has joined the crew through his plugin, Phil's Flavours! Enjoy dozens of new ships and outfits from this amazing mod
Content Changes
* (Tufton) Renamed "Ion Beam Turret" to "Ion Laser Turret" to keep complability with Ursa Polaris
* (SU-Extra) The Extended Bunk Room is now unplunderable
* (Pompano's) Tuk'ux now have their own government instead of just being considered uninhabited
* (Pompano's) Replaced old ship images with new ones that swizzle better
* Any wormholes are now linked so that you may travel through them through the map
* Moved a number of systems from multiple plugins in order to keep compatibility with other mods and with the vanilla map.
* (Shields Up) Removed regional pirate governments and fleets; all pirates are now the same government again.
* (Shields Up) Removed anything that changed vanilla outfits
* (Shields Up) Touched up Paul's mission chain
* (Shields Up) Changed the Homing Blaster to be less laggy
* (Shields Up) The Syndicate License is now triggered upon completing the plot so that the branch you take does not matter
* (Pompano's) The Tuk'ux now use all their ships in their fleets instead of just two of them
* (Shields Up) Removed "Easter Egg" person and touched up some mission dialog
* (Alphean's) Renamed the Shield Capacitors to appear in order of size in the outfitter
* Lots of awesome new hit effects and projectile sprites from @Spiral03
* (SU-Extra) The T2 Bactrian now has a running light animation (@Spiral03)
* (Shields Up) Removed a lot of wormholes and systems that were used as shortcuts in the vanilla map
* (That Someone) Changed Hai Absconded systems and planets to have outfitters and shipyard, attributes, and spawn Absconded fleets
* (Shields Up) Dominion are now hostile toward Merchants and have the unconstrained personality, while Deep fleets are now set to disable
* (Alphean's) Removed the I-1, I-2, and I-3 interference platings and replaced 1 and 3 with different versions, with the vanilla version of the plating being I-2
* (SU-Extra) Renamed the " Phoenix " to the Inferno
* (Shields Up) SU Korath Exile systems now have Korath Stations in them
* (Shields Up) Extended tutorial mission no longer have waypoints that you are required to visit in them
* (Alphean's) Removed ammo depots and secondary magazines as the vanilla game is getting capacity upgrading outfits
* (Alphean's) Gave the image of SU's Predator Drone to the Hunter Drone in Alphean's
* (Shields Up) Animated image for the Dominion Battlestar (@spiral03)
* (That Someone) Pug research and attack ships now self destruct when you try and board them
* (Shields Up) Changed Omicron Zeta from being linked to Algenib to being linked to Gamma Cassiopeaie
Balance Changes
* Ammunition now has mass and secondary weapons account for it to be in line with the vanilla game
* Large balance to almost all outfits and ships
* Human ships and outfits have been rebalanced to be more Tier 1; previously they were far more powerful than they should have been for humans
* The Dominion ships have been rebalanced to Tier 1.1, or more on par with Hai ships, but use Human outfits that they steal from unlucky human ships
* Servorum Dei ships are now Tier 1.5
* The Mil'taj are now Tier 2.5
* The Tuk'ux are now Tier 3
Bug Fixes
* Fixed all errors from the old version; stuff like quote errors, typos, and incorrectly entered numbers on stats
* Fixed a bunch of typos (@MessyMix)
* Dominion fleets now use proper names instead of pirate names
* Fixed a lot of hardpoint coordinates on ships and changed their outfits around so that they do not go into the negative on stats
* (Shields Up) Wezen now spawns more than just Dominion fleets
Removals
* Removed a bunch of redundant outfits and ships or just stuff that wasn't important at all: all human H2H outfits from Pompano's, Switchblade, Spearhead, Stealth Cruiser, Crew Card, Tactical Armor, Special Agent, Toaster Bot, FTek UMDB, Sentry Gun, Breacher Cannon, Tactical Armor, Rock Wall, FTek Bot Shelf, Rail Cannon, and Civilian Cloaking Device, Predator Drone, Alien Crew Outfits, I-1 -2 and -3 Interference platings, ammo depots and secondary magazines from ARE, X900 Experimental Engine, Tuk'ux Battlecruiser, Arachnid, Mite, and the Ion Torpedo Launcher
Misc
* Merged Friendly Tech and Shields Up into one folder
* Removed useless files and images
* (Shields Up) Changed the way that the compatibility events are handled
* Any information that was part of one plugin but located in another has been moved so that plugins may work mostly independently of other plugins.