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If you've read the project readme, original console support has always been in the "nice to have" list. At least for the PS2/Guncon 2, there is a reference implementation using an older fork of the Samco codebase that, if I was to parse what data it was sending for coordinates/button signals, I could implement it (though figuring out how to get the system to detect what's a PC vs. a PS2 or other console is something maybe better suited for a fork).
So unless you just really like Silent Scope, you would be better off playing the other titles on PC either via it's native port (HOTD3) or emulation (HOTD2, VC3). I feel like the Xbox is already so niche out of the 6th generation anyways, that the people who own an OG Xbox and knows there are lightgun games on it probably have a PC they could play the three-out-of-four games mentioned above. Either way, I've sort of made the decision a while back, that as "nice to have" as it would be, I'm just focusing on the core/intended functionality on PC. GUN4ALL development's already coming to a shift as I prepare for binary releases and implement some level of configuration saving/loading. But because of the beauty of open-source, you're free to experiment, and either fork the project or send a pull request. :) |
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Xbox Support was on the gun4ir legacy list but never be talked over again. Since i own some ems topguns i like that switching feature. That Feature would really boost Attention.
There is a linux driver for the Classic Xbox controller xpad Kernel and a linux driver for the ems topgun to look at. I could also try to dump the chip data from one ems if someone tells me how to do that.
Maybe its just outputting the position as a joystick and works like your pcsx2 Implementation.
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