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particles.cpp
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#include "particles.h"
#include <iostream>
namespace particle
{
float generator::random_range_linear(float a, float b) { return Maths::random_range(a, b); }
float generator::random_range_gaussian(float a, float b)
{
std::normal_distribution<float> rand_distr(a, b);
return rand_distr(rand_gen);
}
void generator::generate_line()
{
float dx = x2 - x1;
float dy = y2 - y1;
float length = sqrt(dx*dx + dy * dy);
float dist = (this->*random_range)(0, length);
float x = x1 + ((dist / length)*(x2 - x1));
float y = y1 + ((dist / length)*(y2 - y1));
s->generate(x, y);
}
void generator::generate_rectangle()
{
float x = (this->*random_range)(x1, x2);
float y = (this->*random_range)(y1, y2);
s->generate(x, y);
}
void generator::generate_circle()
{
float dist = (this->*random_range)(0, x2);//x2 is radius
float angle = (this->*random_range)(0, 360);
float x = Maths::lengthdir_x(dist, angle);
float y = Maths::lengthdir_y(dist, angle);
s->generate(x, y);
}
void generator::step() { generate(amount); }
generator::generator(float center_x, float center_y, float radius, unsigned int amount, distribution d)
: t(circle), x1(center_x), y1(center_y), x2(radius), amount(amount), d(d)
{
generate_ = &generator::generate_circle;
switch (d)
{
case linear: random_range = &generator::random_range_linear; break;
case gaussian: random_range = &generator::random_range_gaussian; break;
}
}
generator::generator(float x1, float y1, float x2, float y2, unsigned int amount, type t, distribution d)
: x1(x1), y1(y1), x2(x2), y2(y2), amount(amount), t(t), d(d)
{
switch (t)
{
case line: generate_ = &generator::generate_line; break;
case rectangle: generate_ = &generator::generate_rectangle; break;
case circle: generate_ = &generator::generate_circle; break;
}
switch (d)
{
case linear: random_range = &generator::random_range_linear; break;
case gaussian: random_range = &generator::random_range_gaussian; break;
}
}
void generator::generate(unsigned int amount)
{
for (unsigned int i = 0; i < amount; i++) { (this->*generate_)(); }
}
system::particle::particle(const sf::Sprite & source, float x, float y, float dir, float speed, float acc, float size, float life)
: sf::Sprite(source), dir(dir), speed(speed), acc(acc), life(life)
{
setPosition(x, y);
this->speed_x = Maths::lengthdir_x(speed, dir);
this->speed_y = Maths::lengthdir_y(speed, dir);
this->acc_x = Maths::lengthdir_x(acc, dir);
this->acc_y = Maths::lengthdir_y(acc, dir);
if (life > 0)
{
this->alpha_dec = ((getColor().a) / (life));
}
else
{
this->alpha_dec = 0;
}
this->setScale(size, size);
this->alpha = getColor().a;
}
bool system::particle::step()
{
move(speed_x, speed_y);
if (alpha_dec)
{//if has a lifespan
if (getColor().a >= alpha_dec)
{
alpha -= alpha_dec;
setColor(sf::Color(getColor().r, getColor().g, getColor().b, alpha));
}
}
if (acc)
{
this->speed_x -= acc_x;
this->speed_y -= acc_y;
}
if (life)
{
life--;
return(false);
}
return(true);
}
void system::particle::push(float pdir, float pspeed)
{
this->speed_x += Maths::lengthdir_x(pspeed, pdir);
this->speed_y += Maths::lengthdir_y(pspeed, pdir);
this->dir = std::atan(speed_x / speed_y);
this->acc_x = Maths::lengthdir_x(acc, dir);
this->acc_y = Maths::lengthdir_y(acc, dir);
}
system::system(sf::Sprite s, generator g, float dir, float dir_offset, float speed, float speed_offset, float acc, float acc_offset, float size, float size_offset, unsigned int life, unsigned int life_offset, usi gen_amount, usi gen_alarm)
: s(s), g(g), dir(dir), dir_offset(dir_offset), speed(speed), speed_offset(speed_offset), acc(acc), acc_offset(acc_offset)
, size(size), size_offset(size_offset), life(life), life_offset(life_offset), gen_amount(gen_amount), gen_alarm(gen_alarm)
{
this->g.s = this;
}
void system::draw(sf::RenderTarget & target, sf::RenderStates states) const
{
for (auto p : particles) { target.draw(p, states); }
}
void system::step()
{
/*alarm++;
if (alarm == gen_alarm)
{
alarm = 0;
for (size_t i = 0; i < gen_amount; i++)
{
//generate particles
}
}*/
std::list<particle>::iterator it = particles.begin();
while (it != particles.end())
{
auto p = *it;
if (p.step()) { it = particles.erase(it); }
else { it++; }
}
g.step();
}
void system::generate(float x, float y)
{
float p_dir = Maths::random_range(dir - dir_offset, dir + dir_offset);
float p_life = Maths::random_range(life - life_offset, life + life_offset);
float p_speed = Maths::random_range(speed - speed_offset, speed + speed_offset);
float p_acc = Maths::random_range(acc - acc_offset, acc + acc_offset);
float p_size = Maths::random_range(size - size_offset, size + size_offset);
particles.push_back(particle(s, x, y, p_dir, p_speed, p_acc, p_size, p_life));
}
}