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EventHandle.cpp
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#include "stdafx.h"
#include "AirHockey.h"
EventHandle::EventHandle()
{
}
EventHandle::~EventHandle()
{
}
void EventHandle::Update()
{
while (SDL_PollEvent(&e) != 0)
{
//uset request quit
if (e.type == SDL_QUIT)
{
AirHockey::quit = true;
}
if (e.type == SDL_MOUSEMOTION || e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP)
{
bool isReleased = false;
if ( e.type == SDL_MOUSEBUTTONDOWN )
{
isReleased = false;
}
else if ( e.type == SDL_MOUSEBUTTONUP )
{
isReleased = true;
}
AirHockey::Instance()->onMouseButtonEvent(e.motion.x, e.motion.y, isReleased, e.button.button);
}
const Uint8* currentKeyState = SDL_GetKeyboardState(NULL);
if (currentKeyState[SDL_SCANCODE_LEFT])
{
}
if (currentKeyState[SDL_SCANCODE_RIGHT])
{
}
switch (e.type) {
case SDLK_UP:
break;
case SDLK_DOWN:
break;
case SDLK_LEFT:
break;
case SDLK_RIGHT:
break;
default:
break;
}
}
}