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Vector2d.cpp
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#include "stdafx.h"
#include "Vector2d.h"
Vector2d::Vector2d()
{
this->x = 0.0f;
this->y = 0.0f;
}
Vector2d::Vector2d(float x, float y)
{
this->x = x;
this->y = y;
}
Vector2d::Vector2d(int x, int y) {
this->x = (float)x;
this->y = (float)y;
}
Vector2d::~Vector2d() {
}
void Vector2d::add(Vector2d vec)
{
addX( vec.getX() );
addY( vec.getY() );
}
void Vector2d::add(std::shared_ptr<Vector2d> vec)
{
addX( vec->getX() );
addY( vec->getY() );
}
void Vector2d::addX(float x)
{
this->x += x;
}
void Vector2d::addY(float y)
{
this->y += y;
}
float Vector2d::getX() {
return this->x;
}
float Vector2d::getY() {
return this->y;
}
float Vector2d::getX() const
{
return this->x;
}
float Vector2d::getY() const
{
return this->y;
}
void Vector2d::setX(float x)
{
this->x = x;
}
void Vector2d::setX( int x )
{
this->x = static_cast< float >( x );
}
void Vector2d::setY(float y) {
this->y = y;
}
void Vector2d::setY( int y ) {
this->y = static_cast< float >( y );
}
float Vector2d::magnitude() {
return sqrt((x*x) + (y*y));
}
float Vector2d::lengthSqr() {
return (x*x) + (y*y);
}
void Vector2d::normalise() {
float magnitude = this->magnitude();
if (magnitude > 0) {
*this /= magnitude;
}
}
std::shared_ptr<Vector2d> Vector2d::rightHNormal()
{
std::shared_ptr< Vector2d > bufVect = std::make_shared< Vector2d >( -getY(), getX() );
return bufVect;
}
std::shared_ptr<Vector2d> Vector2d::leftHNormal()
{
std::shared_ptr< Vector2d > bufVect = std::make_shared< Vector2d >( getY(), -getX() );
return bufVect;
}
float clamp( float n, float lower, float upper )
{
return std::max( lower, std::min( n, upper ) );
}
Vector2d RotateVector(Vector2d& vec, float angle)
{
float radAngle = (float)(angle*DEG_TO_RAD);
return Vector2d((float)(vec.getX() * cos(radAngle) - vec.getY() * sin(radAngle)), (float)(vec.getX() * sin(radAngle) + vec.getY() * cos(radAngle)));
}
Vector2d Vector2d::operator+(Vector2d& r)
{
return Vector2d(this->x + r.x, this->y + r.y);
}
Vector2d Vector2d::operator-(Vector2d& r)
{
return Vector2d(this->x - r.x, this->y - r.y);
}
Vector2d& Vector2d::operator+=(Vector2d& r)
{
this->x += r.x;
this->y += r.y;
return *this;
}
Vector2d& Vector2d::operator-=(Vector2d& r) {
this->x -= r.x;
this->y -= r.y;
return *this;
}
/**/
std::shared_ptr<Vector2d> Vector2d::operator+(std::shared_ptr<Vector2d>& r)
{
std::shared_ptr< Vector2d > buffer = std::make_shared< Vector2d >( this->getX() + r->getX(), this->getY() + r->getY() );
return buffer;
}
std::shared_ptr<Vector2d> Vector2d::operator-( std::shared_ptr<Vector2d>& r)
{
std::shared_ptr< Vector2d > buffer = std::make_shared< Vector2d >(this->getX() - r->getX(), this->getY() - r->getY());
return buffer;
}
void Vector2d::operator+=( std::shared_ptr<Vector2d> r )
{
setX( getX() + r->getX() );
setY( getY() + r->getY() );
}
void Vector2d::operator-=( std::shared_ptr<Vector2d> r )
{
setX( getX() - r->getX() );
setY( getY() - r->getY() );
}
Vector2d Vector2d::operator+( const Vector2d& r ) {
return Vector2d( this->x + r.x, this->y + r.y );
}
Vector2d Vector2d::operator-( const Vector2d& r ) {
return Vector2d( this->x - r.x, this->y - r.y );
}
Vector2d& Vector2d::operator+=( const Vector2d& r ) {
this->x += r.x;
this->y += r.y;
return *this;
}
Vector2d& Vector2d::operator-=( const Vector2d& r ) {
this->x -= r.x;
this->y -= r.y;
return *this;
}
std::shared_ptr<Vector2d> Vector2d::operator*( float scalar )
{
return std::make_shared< Vector2d >( x*scalar, y*scalar );
}
void Vector2d::operator*=( float scalar )
{
setX( getX() * scalar );
setY( getY() * scalar );
}
std::shared_ptr<Vector2d> Vector2d::operator/( float scalar )
{
return std::make_shared< Vector2d >( x / scalar, y / scalar);
}
void Vector2d::operator/=( float scalar )
{
setX( getX() / scalar );
setY( getY() / scalar );
}
std::ostream & operator<<( std::ostream & out, const Vector2d & vec ) {
out << "(" << vec.x << "," << vec.y << ")";
return out;
}
std::ostream & operator<<( std::ostream & out, std::shared_ptr< Vector2d > vec ) {
out << "(" << vec->getX() << "," << vec->getY() << ")";
return out;
}
float distance( std::shared_ptr< Vector2d > vec1, std::shared_ptr< Vector2d > vec2 )
{
return distance( vec1->getX(), vec1->getY(), vec2->getX(), vec2->getY() );
}
float distanceSquared( std::shared_ptr< Vector2d > vec1, std::shared_ptr< Vector2d > vec2 )
{
return distanceSquared( vec1->getX(), vec1->getY(), vec2->getX(), vec2->getY() );
}
float distanceSquared( Vector2d& vec1, Vector2d& vec2 )
{
return distanceSquared( vec1.getX(), vec1.getY(), vec2.getX(), vec2.getY() );
}
float distance( int x1, int y1, int x2, int y2 )
{
return static_cast< float >( sqrt( ( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 ) ) );
}
float distance( float x1, float y1, float x2, float y2 )
{
return sqrtf( ( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 ) );
}
float distanceSquared( int x1, int y1, int x2, int y2 )
{
return static_cast< float >( ( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 ) );
}
float distanceSquared( float x1, float y1, float x2, float y2 )
{
return ( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 );
}
float dotProduct( Vector2d & vec1, Vector2d & vec2 )
{
return vec1.getX() * vec2.getX() + vec1.getY() * vec2.getY();
}
float dotProduct( std::shared_ptr< Vector2d > vec1, std::shared_ptr< Vector2d > vec2 )
{
return vec1->getX() * vec2->getX() + vec1->getY() * vec2->getY();
}
float dotProduct(int x1, int y1, int x2, int y2)
{
return static_cast< float >( x1 * x2 + y1 * y2 );
}
float dotProduct( float x1, float y1, float x2, float y2)
{
return x1 * x2 + y1 * y2;
}
float crossProduct(std::shared_ptr< Vector2d > vec1, std::shared_ptr< Vector2d > vec2)
{
return ;
}
std::shared_ptr<Vector2d> projection(std::shared_ptr<Vector2d> vec1, std::shared_ptr<Vector2d> vec2)
{
float v2Len = vec2->lengthSqr();
return *vec2 * ( dotProduct( vec2, vec1 ) / v2Len );
}