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I have encountered an issue when integrating the splashscreen into my game but I haven't been able to fully extract a MWE yet.
I have a state structure as follows: Loading => Splashscreen => Menu
I'm using the asset loader before the splash screen (but don't use it to load the logo). I have just copy-pasted the code from the simpleexample directly into my game.
When the Splashscreen starts, the bey logo flashes very quickly, then disappear, then reappears again with fading this time with the Splashscreen working as intended.
I'm not totally sure what could be the issue. Maybe a problem with the state transition?
PS: skippable takes 2 p, there is a typo in the crate.
The text was updated successfully, but these errors were encountered:
Ok. I just tried something: I inverted the Loading state and the Splashscreen state...and I don't have the bug anymore.
So I guess that the Splashscreen expects to be the first state of the app...?
I also tried to set the states in that order: Loading => Menu => Splashscreen => Playing
and I have a weird behavior as well, the Bevy logo loads from the beginning (shown over the menu) even though I haven't exited th menu state.
I think being able to insert splashscreen could be useful in some other places: announcing a new chapter / level within the game, therefore I think it makes sens that the splashscreen is not necessarily the very first state.
Hey, seriously thank you very much for the details, it is something that seriously I had not planned, the idea that this screen appears in the middle of the game I really like, I will be working to try to solve this and the other error that you reported, as you say it seems to me that it is a state issue, also I would like to have a better management of the assets by the plugin, so it is another thing that I will be working the same, again thank you very much for your detailed report
I have encountered an issue when integrating the splashscreen into my game but I haven't been able to fully extract a MWE yet.
I have a state structure as follows: Loading => Splashscreen => Menu
I'm using the asset loader before the splash screen (but don't use it to load the logo). I have just copy-pasted the code from the
simple
example directly into my game.When the Splashscreen starts, the bey logo flashes very quickly, then disappear, then reappears again with fading this time with the Splashscreen working as intended.
I'm not totally sure what could be the issue. Maybe a problem with the state transition?
PS:
skippable
takes 2p
, there is a typo in the crate.The text was updated successfully, but these errors were encountered: