-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error about compiling #12770
Comments
you didn’t install hxCodec |
Okay no, I know why it happens if you have SUCCESSFULLY downloaded all psych's libraries as the readme says Basically hxCodec 3.0.2 (and older versions too) has a shitty thing which makes it bug This bug got fixed from hxCodec version 3.0.3 |
IT WORKED!!! Thank ya so much now im compiling it!1 |
nppp |
source/psychlua/CallbackHandler.hx:48: characters 18-33 : Class<llua.Lua_helper> has no field sendErrorsToLua |
|
i used haxelib git linc_luajit https://github.com/superpowers04/linc_luajit master and it showed me this what do i do now? |
install visual studio |
that's visual studio code bro, not visual studio |
MSVC v142 - VS 2019 C++ x64/x86 build tools has to be latest |
I'm sorry but what do you mean by Latest how will I know its newer? |
latest works |
Hey I did it and it work I compiled it but for some reason I can't add stuff like images, songs and json like how I can't see my character in the character editor |
Idk how to work the mod templete idk why I can't add characters or have json being shown in the compiled build |
please make a new issue for that |
yea and I’m getting tired of discussing this on a closed issue |
it still doesn't work for me |
then it must be something else |
Did'nt Work |
then as i said before too, create a new issue and let other ppl help you, dont use this issue |
Hello, I come to present a problem that occurred to me when compiling Psych engine, when compiling I simply found: source/psychlua/HScript.hx:317: characters 89-96 : Type not found : TeaCall and it is simply tedious, run all the Visual Studio files, I remember having executed the necessary .bat that are inside the setup folder in this way installing the dependencies, as well as having correctly installed git and haxe, what should I do? |
I saw this and I must ask three things: |
I have the same problem and the same thing appears, I don't know what to do C:\Users\julio cesar\Desktop\mod de fnf\FNF-PsychEngine-main\FNF-PsychEngine-main>lime test windows that's what I get when I try to compile |
In source/psychlua.hx replace everything with "TeaCall" to "Tea" |
I did what you said and tried again to see if it works, but when I put "lime test windows" it didn't work and it gave me this: source/psychlua/CallbackHandler.hx:55: characters 18-33 : Class<llua.Lua_helper> has no field sendErrorsToLua |
i need help "source/psychlua/HScript.hx:317: characters 89-96 : Type not found : TeaCall" |
set all references of "TeaCall" to "Tea" |
Describe your bug here.
alrig, so i have download all the things that psych engine needs to build, the haxe, the libarys, etc
but when i go try this error that i put right down is happening
and i dont know how to fix, any help will be awesome
thx.
Command Prompt/Terminal logs (if existing)
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
Yes, i edited the play state, i have added/replaced
''#if VIDEOS_ALLOWED #if (hxCodec >= "3.0.0") import hxcodec.flixel.FlxVideo as VideoHandler; #elseif (hxCodec >= "2.6.1") import hxcodec.VideoHandler as VideoHandler; #elseif (hxCodec == "2.6.0") import VideoHandler as VideoHandler; #else import vlc.VideoHandler; #end #end''
and
''public function startVideo(name:String) { #if VIDEOS_ALLOWED inCutscene = true; var filepath:String = Paths.video(name); #if sys if(!FileSystem.exists(filepath)) #else if(!OpenFlAssets.exists(filepath)) #end { FlxG.log.warn('Couldnt find video file: ' + name); startAndEnd(); return; } var video:VideoHandler = new VideoHandler(); #if (hxCodec >= "3.0.0") // Recent versions video.play(filepath); video.onEndReached.add(function() { video.dispose(); startAndEnd(); return; }, true); #else // Older versions video.playVideo(filepath); video.finishCallback = function() { startAndEnd(); return; } #end #else FlxG.log.warn('Platform not supported!'); startAndEnd(); return; #end }''
just thatlol
The text was updated successfully, but these errors were encountered: