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Cleaner.pde
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/**
* The cleaner class is used to remove items from the game state in order to make things more efficient.
*/
public class Cleaner {
Cleaner() {
}
// Dereference destroyed items in order to have them cleaned up by the JVM
public void cleanGame() {
cleanEnvironmentItems(controller.items);
cleanFeelings(controller.feelings);
cleanCustomers(controller.customers);
}
private void cleanEnvironmentItems(ArrayList<EnvironmentItem> list) {
Iterator iter = list.iterator();
EnvironmentItem curObj;
while(iter.hasNext()) {
curObj = (EnvironmentItem) iter.next();
if(!curObj.isActive()) {
iter.remove();
}
}
}
private void cleanFeelings(ArrayList<Feeling> list) {
Iterator iter = list.iterator();
Feeling curObj;
while(iter.hasNext()) {
curObj = (Feeling) iter.next();
if(!curObj.isActive()) {
iter.remove();
}
}
}
private void cleanCustomers(ArrayList<Customer> list) {
Iterator iter = list.iterator();
Customer curObj;
while(iter.hasNext()) {
curObj = (Customer) iter.next();
if(!curObj.isActive()) {
iter.remove();
}
}
}
}