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PSS.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PSS : MonoBehaviour
{
public GameObject Pipes;
public float spawnRate;
public float timer = 0;
public float heightOffset = 10;
// Start is called before the first frame update
void Start()
{
spawnPipe();
}
// Update is called once per frame
void Update()
{
if (timer < spawnRate)
{
timer += Time.deltaTime;
}
else
{
spawnPipe();
timer = 0;
}
}
void spawnPipe()
{
float lowestPoint = transform.position.y - heightOffset;
float highestPoint = transform.position.y + heightOffset;
Instantiate(Pipes, new Vector3(transform.position.x, Random.Range(lowestPoint, highestPoint), 0), transform.rotation);
}
}