smflite+ is a minimal class library for handling standard MIDI files (SMF) on Unity.
- Audio visual app: synchronize animations to pre-recorded audio clips.
- Rhythm games: retrieve timing information from song data.
- Playback MIDI song files.
- Retrieve metadata or sys-ex data from SMFs.
First of all, load a MIDI file with MidiFileLoader.Load
. It returns a
MidiFileContainer
instance which contains song data.
MidiFileContainer song = MidiFileLoader.Load (smfAsset.bytes);
And then create MidiTrackSequencer
with the song data. You can specify a BPM
value for playback here.
seq = new MidiTrackSequencer (song.tracks[0], song.division, bpm);
Call the Start
method with the sequencer class. It return a set of midi
events (MidiEvent
) which is placed at the beginning of the song.
foreach (MidiEvent e in seq.Start ()) {
// Do something with a MidiEvent.
}
Call the Advance
method on every frame. You should give a delta-time, and
then it returns a set of midi events which occurred between the previous frame
and the current one.
void Update() {
if (seq.Playing) {
foreach (MidiEvent e in seq.Advance (Time.deltaTime)) {
// Do something with a MidiEvent.
}
}
}
Run it until the Playing
property becomes false.
You can find a sample project in the [test branch] (https://github.com/ShikiGami/smfliteplus/tree/test) of this repository.
Copyright (C) 2015 Shiki Byakko Copyright (C) 2013 Keijiro Takahashi
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