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I was wondering if it wouldn't be too inconvenient for the color picker to have 12 slots instead of just the one? I like being able to view & edit all the cloth/leather/metal/etc. parameters at once when figuring out color presets, but opening & arranging twelve color picker windows is a little tedious, and I don't know of any other tools that both do that AND converts values the same way as yours (which looks like sRGB-linear? I don't really know enough about coding or color spaces to say for certain if scRGB is the same as sRGB-linear)
Example image(s) below of what I'm talking about (the colors were chosen from info on bg3.wiki about clothing MSKs; the "Click to select color:" preview matches what is shown there, but I've gotten more accurate preset colors in-game from using the shades shown in the little "sRGB Preview" box for my MSKs)
The text was updated successfully, but these errors were encountered:
Hello!
I was wondering if it wouldn't be too inconvenient for the color picker to have 12 slots instead of just the one? I like being able to view & edit all the cloth/leather/metal/etc. parameters at once when figuring out color presets, but opening & arranging twelve color picker windows is a little tedious, and I don't know of any other tools that both do that AND converts values the same way as yours (which looks like sRGB-linear? I don't really know enough about coding or color spaces to say for certain if scRGB is the same as sRGB-linear)
Example image(s) below of what I'm talking about (the colors were chosen from info on bg3.wiki about clothing MSKs; the "Click to select color:" preview matches what is shown there, but I've gotten more accurate preset colors in-game from using the shades shown in the little "sRGB Preview" box for my MSKs)
The text was updated successfully, but these errors were encountered: