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In particular, the question of gamma correction is raised by FreeType, and might impact Texting renderer blending.
Texting
For optimal rendering on a screen the bitmap should be used as an alpha channel in linear blending with gamma correction.
In particular, FreeType doc mentions converting from sRGB space to linear space before blending, which raises questions:
The text was updated successfully, but these errors were encountered:
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In particular, the question of gamma correction is raised by FreeType, and might impact
Texting
renderer blending.In particular, FreeType doc mentions converting from sRGB space to linear space before blending, which raises questions:
The text was updated successfully, but these errors were encountered: