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Porting to renderer-v2 resources (instead of dedicated) #143

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Adnn opened this issue Oct 30, 2024 · 0 comments · Fixed by #145
Open
5 tasks done

Porting to renderer-v2 resources (instead of dedicated) #143

Adnn opened this issue Oct 30, 2024 · 0 comments · Fixed by #145
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@Adnn
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Adnn commented Oct 30, 2024

End goal is to only depend on resources from renderer-v2 folder, not a dedicated snacman folder.

  • Handle the very noisy "error missing texture"
    • Currently gated behind a shader "NAIVE_TEXTURE" define
  • Restore shader recompilation (currently, the button only works for the text feature, taken from V1).
  • Understand why shaders are thresholding
  • Obtain missing normal maps, or actually define those features "per model" (we have the functionality in .sew files atm)
  • Port the shaders (i.e. keep a dedicate "TEXT_V1" subfolder, but ensure all "TO_PORT" features are in main shader. See the .md files keeping track of some diff on desktop).
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