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End goal is to only depend on resources from renderer-v2 folder, not a dedicated snacman folder.
Handle the very noisy "error missing texture"
Currently gated behind a shader "NAIVE_TEXTURE" define
Restore shader recompilation (currently, the button only works for the text feature, taken from V1).
Understand why shaders are thresholding
Obtain missing normal maps, or actually define those features "per model" (we have the functionality in .sew files atm)
Port the shaders (i.e. keep a dedicate "TEXT_V1" subfolder, but ensure all "TO_PORT" features are in main shader. See the .md files keeping track of some diff on desktop).
The text was updated successfully, but these errors were encountered:
End goal is to only depend on resources from renderer-v2 folder, not a dedicated snacman folder.
The text was updated successfully, but these errors were encountered: