You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, your plugin work great, exept one thing: knot rotation.
When we have a spline, we don't want to manage the 3 axis in the rotation of a knot.
We only want to manage the local Y axis. But with your plugin, you only use the Tools.handleRotation
(so the rotation is global / local from the gameObject, but NOT global / local from the current knot).
The text was updated successfully, but these errors were encountered:
Hello, your plugin work great, exept one thing: knot rotation.
When we have a spline, we don't want to manage the 3 axis in the rotation of a knot.
We only want to manage the local Y axis. But with your plugin, you only use the Tools.handleRotation
(so the rotation is global / local from the gameObject, but NOT global / local from the current knot).
The text was updated successfully, but these errors were encountered: