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Constructor

Constructor V.1.1.0

PythonSDK Mod/Ressource that allows the easy creation and use of new non replacing Objects.

Whats new in V.1.1.0?

  • Thanks to apple, most of the custom files are not needed anymore.
    Instead of having to rely on janky .assign/itempool/lootable/reward files you can now manage all of the constructed objects directly in your .blcm file. (Those custom files are still fully supported, just not required anymore.)
  • Fixed multiple save file related bugs, for example you won't force equip mission items anymore on save quits.
  • Added support for custom .spawn files, check the Examples folder for more information. (This will let you spawn almost any kind of object anywhere, with support for special conditions, like only after a certain mission is done!)
  • Some smaller code optimizations for slightly faster load times (compared to the older version).

Installation

  1. Download and install PythonSDK
  2. Download this mod by downloading the provided .zip
  3. Extract the .zip archive into the /Binaries/Win32/Mods directory of your game.
  4. To enable the mod go start the game, go to Mods menu and press Enter on the Constructor

Installing constructor addons/Non replacing mods

Simply place the provided files/folders anywhere inside /Binaries/Win32/Mods/Constructor.
The names of the files do not really matter, as most mods will add new objects, so they won't overwrite each other and shouldn't cause any compatibility issues.
If you do care about load order, the files will be loaded in alphabetical order of their respective directory.

Using normal text mods alongside of the Constructor

As always, use BLCMM to configure your mods and decrease compatibility issues. After you are done in BLCMM make sure the files extension is .blcm and then place the file inside of the Constructor directory.
It's basically the same as with constructor addons/Non replacing mods. Load order of the .blcm files is again, alphabetically. The .blcm mods will then automatically be merged and enabled.

FAQ

  • Can I use gibbeds Save editor to acquire new objects?
    • No, all your items will be stored in a .json file instead of the .sav file the game uses. You can open this .json with any text editor and simply give yourself any item you want, but you will need to know the parts object name.
  • Do I need all DLCs to use this mod?
    • No, you only need the base game. But if you plan on using an addon that uses an DLC item as its base, then you will ofc need the DLC to use this new item.
  • Why does my game crash when I throw a grenade?
    • This is related to multiple objects having the same name. So you either have a duplicate copy of an addon inside the Constructor directory or one of the addons you use has a bug/duplicate entry.
  • Does this work in coop?
    • No.

Getting Addons

  • Borderlands 2 Reloaded adds 20+ new items to the base game, all of which can be farmed from specific sources. Planning on overhauling parts of the vanilla game later on, just wanting to get a beta out. -Created By: SteveKiller568
  • TPS Lasers in BL2 attempts to recreate the Laser weapon category from The Pre-Sequel in BL2.
  • MoxxiCard is a simple QoL mod which adds card information to the card about the life steal amount.

If you've created a Repo or mod page with your creations message me, and I'll happily add it to this list :)

Contact me