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This repository has been archived by the owner on Aug 22, 2018. It is now read-only.
@xen2 Oh, that explains a lot. Though, it seems like a rather convenient attribute. My use case would be something like this:
Force the user to add a camera component to the player entity:
@xen2 Why can't I use RequireComponentAttribute?
It says:
Code:
However, AllowMultipleComponentsAttribute works. Both of them are in the same namespace and are supposed to be in the same .dll.
One slightly interesting thing is that the RequireComponentAttribute doesn't seem to get used anywhere.
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