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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FNAF World Remake"
run/main_scene="res://scenes/overworld.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="viewport"
mouse_cursor/custom_image="res://assets/ui/cursor.png"
[input]
player_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
player_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
player_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
player_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="ground"
2d_render/layer_2="entities"
2d_render/layer_3="obstacles"
2d_render/layer_4="glitch_layer"
2d_render/layer_5="sky"
2d_physics/layer_1="player"
2d_physics/layer_2="obstacles"
2d_physics/layer_3="fake_tiles"
2d_physics/layer_4="collectables"
2d_physics/layer_5="bosses"
2d_physics/layer_6="portals"
2d_physics/layer_7="glitch_layer"
2d_physics/layer_8="area"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"