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WebHost.py
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WebHost.py
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import argparse
import os
import multiprocessing
import logging
import typing
import ModuleUpdate
ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
import settings
from Utils import get_file_safe_name
if typing.TYPE_CHECKING:
from flask import Flask
Utils.local_path.cached_path = os.path.dirname(__file__)
settings.no_gui = True
configpath = os.path.abspath("config.yaml")
if not os.path.exists(configpath): # fall back to config.yaml in home
configpath = os.path.abspath(Utils.user_path('config.yaml'))
def get_app() -> "Flask":
from WebHostLib import register, cache, app as raw_app
from WebHostLib.models import db
app = raw_app
if os.path.exists(configpath) and not app.config["TESTING"]:
import yaml
app.config.from_file(configpath, yaml.safe_load)
logging.info(f"Updated config from {configpath}")
# inside get_app() so it's usable in systems like gunicorn, which do not run WebHost.py, but import it.
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument('--config_override', default=None,
help="Path to yaml config file that overrules config.yaml.")
args = parser.parse_known_args()[0]
if args.config_override:
import yaml
app.config.from_file(os.path.abspath(args.config_override), yaml.safe_load)
logging.info(f"Updated config from {args.config_override}")
if not app.config["HOST_ADDRESS"]:
logging.info("Getting public IP, as HOST_ADDRESS is empty.")
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
register()
cache.init_app(app)
db.bind(**app.config["PONY"])
db.generate_mapping(create_tables=True)
return app
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
import json
import shutil
import zipfile
zfile: zipfile.ZipInfo
from worlds.AutoWorld import AutoWorldRegister
worlds = {}
data = []
for game, world in AutoWorldRegister.world_types.items():
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
worlds[game] = world
base_target_path = Utils.local_path("WebHostLib", "static", "generated", "docs")
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, get_file_safe_name(game))
os.makedirs(target_path, exist_ok=True)
if world.zip_path:
zipfile_path = world.zip_path
assert os.path.isfile(zipfile_path), f"{zipfile_path} is not a valid file(path)."
assert zipfile.is_zipfile(zipfile_path), f"{zipfile_path} is not a valid zipfile."
with zipfile.ZipFile(zipfile_path) as zf:
for zfile in zf.infolist():
if not zfile.is_dir() and "/docs/" in zfile.filename:
zfile.filename = os.path.basename(zfile.filename)
zf.extract(zfile, target_path)
else:
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
files = os.listdir(source_path)
for file in files:
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
# build a json tutorial dict per game
game_data = {'gameTitle': game, 'tutorials': []}
for tutorial in world.web.tutorials:
# build dict for the json file
current_tutorial = {
'name': tutorial.tutorial_name,
'description': tutorial.description,
'files': [{
'language': tutorial.language,
'filename': game + '/' + tutorial.file_name,
'link': f'{game}/{tutorial.link}',
'authors': tutorial.authors
}]
}
# check if the name of the current guide exists already
for guide in game_data['tutorials']:
if guide and tutorial.tutorial_name == guide['name']:
guide['files'].append(current_tutorial['files'][0])
break
else:
game_data['tutorials'].append(current_tutorial)
data.append(game_data)
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
generic_data = {}
for games in data:
if 'Archipelago' in games['gameTitle']:
generic_data = data.pop(data.index(games))
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
return sorted_data
if __name__ == "__main__":
multiprocessing.freeze_support()
multiprocessing.set_start_method('spawn')
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
from WebHostLib.lttpsprites import update_sprites_lttp
from WebHostLib.autolauncher import autohost, autogen, stop
from WebHostLib.options import create as create_options_files
try:
update_sprites_lttp()
except Exception as e:
logging.exception(e)
logging.warning("Could not update LttP sprites.")
app = get_app()
create_options_files()
create_ordered_tutorials_file()
if app.config["SELFLAUNCH"]:
autohost(app.config)
if app.config["SELFGEN"]:
autogen(app.config)
if app.config["SELFHOST"]: # using WSGI, you just want to run get_app()
if app.config["DEBUG"]:
app.run(debug=True, port=app.config["PORT"])
else:
from waitress import serve
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
else:
from time import sleep
try:
while True:
sleep(1) # wait for process to be killed
except (SystemExit, KeyboardInterrupt):
pass
stop() # stop worker threads