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BUG: deal with (half-)lines when intersecting quadric with a rays
Fixes RTKConsortium#432. The fixed problem occurs when - a ray is parallel to a cylinder but in the cylinder. There is no intersection with the quadric so return the longest possible segment with the given numerical precision. - a ray intersects a cone two times but the segment should be before or after the second intersection.
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Simon Rit
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Sep 7, 2021
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