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How to help? #2
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Hi! The libraries are still an in-progress thing, and only very vaguely usable. Once I support the nativescript parts of Godot, they'll be actually usable. Areas that need improvement are:
I'm currently at Lambdaconf, so it'll be a bit before I can finish up the API. Feel free to hang out in the SimulaVR gitter. I estimate around one-two weeks until these are in an alpha stage. Thanks a lot for your interest! |
I can type up some examples in a bit. WiFi on my laptop isn't working for some reason right now. |
Great, thanks! I'm trying to use it for the basic examples of Godot, but I'm not really sure how to include it. Any pointers? 😅 |
Right now some extremely important things aren't available in a comfortable fashion. There's basically a 1:1 mapping in Godot.Gdnative.Internal, but:
Ideally just wait for a bit for me to get the high-level API finished. If you want to try out the low-level stuff anyways:
There should be a relatively close correspondence with C for the low-level API, but it's not very Haskelly. Functions like |
Great, thanks! 😄 |
HI! I would like to help to grow this up, with XML do you refer to docs about this? http://docs.godotengine.org/en/3.0/classes/class_xmlparser.html |
I think that @KaneTW refers to the documentation of the classes and/or methods. What you pointed out @J2RGEZ is a class that Godot has to parse XML files :) |
Hey there, thanks for the initiative! 😄
I've recently discovered Godot and liked the fact that it can support native libraries.
Given that I'm a Haskeller, I'm really hyped by these repos you have made.
I saw that they are somehow recent, and I'd like to help setting this up in some of my free time.
I could help setting up a tintin documentation website (An example here and here).
What would be the first steps to use the plugin and these bindings?
Thanks again!
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