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I've done some reading into Godot web exports and it looks like there is an export setting for GDNative support, but it specifically uses WebAssembly. While Asterius does exist, it doesn't exactly boast fantastic performance as of yet as opposed to GHCJS.
It might be worthwhile to pursue whether or not there's some pathway for using GHCJS to export your godot-haskell project to web or, failing all else, at least document how godot-haskell could tie in Asterius down the line since it's being actively developed on and will hopefully pan out into a viable option in the future.
The text was updated successfully, but these errors were encountered:
WebGHC might be a good alternative, as it's designed as a less ambitious webasm target, you don't really need the Asterius features that target native JS for a game engine in written in C++.
I've done some reading into Godot web exports and it looks like there is an export setting for GDNative support, but it specifically uses WebAssembly. While Asterius does exist, it doesn't exactly boast fantastic performance as of yet as opposed to GHCJS.
It might be worthwhile to pursue whether or not there's some pathway for using GHCJS to export your godot-haskell project to web or, failing all else, at least document how godot-haskell could tie in Asterius down the line since it's being actively developed on and will hopefully pan out into a viable option in the future.
The text was updated successfully, but these errors were encountered: