Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Godot 4.0 support #39

Open
WinstonHartnett opened this issue Oct 19, 2021 · 4 comments
Open

Godot 4.0 support #39

WinstonHartnett opened this issue Oct 19, 2021 · 4 comments

Comments

@WinstonHartnett
Copy link
Contributor

Godot recently announced the new GDExtension API and merged it into Godot 4.0, replacing GDNative. See this for examples. Now that we know what it looks like, what are plans for 4.0 support?

@KaneTW
Copy link
Collaborator

KaneTW commented Oct 22, 2021

We're planning a 4.0 rewrite, but it's taking a while since this is a major change.

@YellowOnion
Copy link

Godot-haskell could move away from the imperative Haskell style to a more idiomatic one with this proposal, only problem is maintaining compatible with the greater Godot eco system

godotengine/godot-proposals#1592

@nathantalewis
Copy link

What branch is the 4.0 rewrite under? Are you accepting contributions to it?

@jmatsushita
Copy link

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants