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Handling nulls #9
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When you call a godot method which is supposed to return some object it is sometimes null, which currently results in a fatal error. This means we're currently just about as safe from nulls using Haskell as GDScript.
The return types of Godot methods could be wrapped in some
Nullable a
optional type or just the Maybe monad, but Nullable is more self-documenting.The text was updated successfully, but these errors were encountered: