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Have the renderer page use a cell system #37

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Sixmorphugus opened this issue Jan 18, 2017 · 0 comments
Open

Have the renderer page use a cell system #37

Sixmorphugus opened this issue Jan 18, 2017 · 0 comments
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@Sixmorphugus
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Currently the renderer page uses a row/column system, meaning that the width of a row is the widest sprite in that row.
This wastes more than a bit of page space.
I propose a cell system that will subdevide the renderer's page into a list of all the empty square spaces - this list will increase in size by at least 1 whenever something is drawn inside a cell into which it fits.

@Sixmorphugus Sixmorphugus added this to the MAGE2 milestone Jan 18, 2017
@Sixmorphugus Sixmorphugus self-assigned this Jan 18, 2017
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