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This repository has been archived by the owner on Apr 10, 2021. It is now read-only.
Currently the renderer page uses a row/column system, meaning that the width of a row is the widest sprite in that row.
This wastes more than a bit of page space.
I propose a cell system that will subdevide the renderer's page into a list of all the empty square spaces - this list will increase in size by at least 1 whenever something is drawn inside a cell into which it fits.
The text was updated successfully, but these errors were encountered:
Currently the renderer page uses a row/column system, meaning that the width of a row is the widest sprite in that row.
This wastes more than a bit of page space.
I propose a cell system that will subdevide the renderer's page into a list of all the empty square spaces - this list will increase in size by at least 1 whenever something is drawn inside a cell into which it fits.
The text was updated successfully, but these errors were encountered: