You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 31, 2024. It is now read-only.
Hi awesome lib. I want to refactor to this but not sure how to re-wire a localScript that has something like this on it:
local ref = script.Parent
ref.MouseButton1Click:Connect(function()
RegisterPlayerRemoteEvent:FireServer(localPlayer)
end)
I know there is controllers for client side stuff, but are localscript that is bound to the StarterGui like this still needed? And if so how do I set this up?
I couldnt just use a reference for your controller to listen to this MouseButton1Click, it had to be script.Parent somehow.
Watched some of your tuts on youtube and searched the docs but no answers there.
The text was updated successfully, but these errors were encountered:
Yes I'm aware of that, I'm trying to ask a question as I'm new to this lib.
This script fires a event on the server side in its logic, so I'm wondering how to approach it with Knit. It wasnt covered anywhere that I saw
Hi awesome lib. I want to refactor to this but not sure how to re-wire a localScript that has something like this on it:
I know there is controllers for client side stuff, but are localscript that is bound to the StarterGui like this still needed? And if so how do I set this up?
I couldnt just use a reference for your controller to listen to this MouseButton1Click, it had to be script.Parent somehow.
Watched some of your tuts on youtube and searched the docs but no answers there.
The text was updated successfully, but these errors were encountered: