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Cacodemo.txt
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ACTOR Cacodemon_ : Cacodemon Replaces Cacodemon
{
Game Doom
bloodtype "Blue_Blood", "BlueSawBlood", "BlueSawBlood"
bloodcolor "Blue"
SpawnID 19
GibHealth 25
Radius 28
Height 56
Mass 400
Speed 10
Health 400
PainChance 128
Damagefactor "Avoid", 1.0 Damagefactor "BHFTOnBarrel", 0.0 Damagefactor "Blood", 0.0
Damagefactor "CancelTeleportFog", 0.0 Damagefactor "CauseWaterSplash", 0.0 DamageFactor "Crush", 4.0
Damagefactor "GibRemoving", 0.0 Damagefactor "Glass", 0.0 Damagefactor "HangingHook", 0.0
Damagefactor "Head", 1.5 Damagefactor "PussyGrab", 0.0 Damagefactor "Repair", 0.0
Damagefactor "RevenantHitStomach", 0.0 Damagefactor "SpawnMarine", 0.0 Damagefactor "Stealth", 0.0
Damagefactor "TeleportRemover", 0.0 Damagefactor "Use", 0.0 Damagefactor "Burn", 0.5
Damagefactor "Fire", 0.5 Damagefactor "Flames", 0.5 Damagefactor "GreenFire", 0.5
Damagefactor "HumanBBQ", 0.5 Damagefactor "ExtremePunches", 2.0 Damagefactor "Fatality", 5.0 Damagefactor "HelperMarineFatallity", 5.0
DamageFactor "SSG", 5.0 DamageFactor "TankWeakSpot", 0.0
PainChance "Avoid", 64 PainChance "Head", 255
PainChance "Taunt", 255
PainChance "Burn", 16 PainChance "Fire", 16 PainChance "Flames", 16
PainChance "GreenFire", 16 PainChance "HumanBBQ", 16
Monster
Scale 0.9
+FLOAT +NOGRAVITY +FORCEXYBILLBOARD
SeeSound "caco/sight"
PainSound "caco/pain"
DeathSound "caco/death"
ActiveSound "caco/active"
Obituary "$OB_CACO"
HitObituary "$OB_CACOHIT"
DropItem "DemonStrengthRune", 4
DeathHeight 4
BurnHeight 0
Tag "Cacodemon"
States
{
Pain.Avoid:
TNT1 A 0
TNT1 A 0 A_Jump(255, "AvoidLeft", "AvoidRight")
Goto AvoidLeft
AvoidLeft:
HEAD A 1 A_FaceTarget
TNT1 A 0 ThrustThing(angle*256/360+192, 15, 0, 0)
HEAD A 15 A_FaceTarget
Goto Missile
AvoidRight:
HEAD A 1 A_FaceTarget
TNT1 A 0 ThrustThing(angle*256/360+64, 15, 0, 0)
HEAD A 15 A_FaceTarget
Goto Missile
ReplaceVanilla:
TNT1 A 0 A_ChangeFlag("THRUACTORS", 1)
TNT1 A 0 A_ChangeFlag("COUNTKILL", 0)
TNT1 A 0 A_SpawnItemEx ("VanillaCacoDemon",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION | SXF_TRANSFERAMBUSHFLAG ,0)
Stop
Spawn:
HEAD A 0
TNT1 A 0 ACS_NamedExecuteAlways("BDCHeckClassicMonsters", 0, 0, 0, 0)//Check if Vanilla Mode is activated
HEAD A 10 A_Look
TNT1 A 0 A_JumpIfInventory("Curbstomp_Marine", 1, "FatalityMarine")
Goto Stand
Stand:
HEAD A 10 A_Look
Loop
SearchPlayer:
TNT1 A 0 A_ClearTarget
TNT1 A 0 A_TakeInventory("EnemyMemory", 40)
HEAD A 10 A_Look
TNT1 A 0 A_SetAngle(angle - 30)
HEAD A 10 A_Look
TNT1 A 0 A_SetAngle(angle + 30)
HEAD A 10 A_Look
TNT1 A 0 A_SetAngle(angle + 30)
HEAD A 10 A_Look
TNT1 A 0 A_SetAngle(angle - 30)
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
TNT1 A 0 A_Jump(128, "SearchPlayer")
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
HEAD A 0 A_Wander
HEAD A 4 A_Look
Goto SearchPlayer
See:
TNT1 A 0 A_CheckSight("See2")
HEAD A 2 A_Chase
HEAD AA 2 A_Chase ("","")
TNT1 A 0 A_JumpIfCloser(99, "Melee")
TNT1 A 0 A_TakeInventory("EnemyMemory", 1)
Loop
See2:
HEAD AAAAAA 2 A_Chase
TNT1 A 0 A_JumpIfInventory("EnemyMemory", 25, "SearchPlayer")
TNT1 A 0 A_GiveInventory("EnemyMemory", 1)
HEAD AAAAAA 2 A_Chase
TNT1 A 0 A_JumpIfInventory("EnemyMemory", 25, "SearchPlayer")
TNT1 A 0 A_GiveInventory("EnemyMemory", 1)
TNT1 A 0 A_JumpIfInTargetInventory("IsInvisible", 1, "SearchPlayer")
Goto See
Missile:
TNT1 A 0
TNT1 A 0 A_TakeInventory("EnemyMemory", 30)
TNT1 A 0 A_JumpIfCloser(140, "Melee")
TNT1 A 0 A_Jump (198, 3)
Goto Pain.Avoid
TNT1 AAA 0
TNT1 A 0 A_Stop
HEAD B 4 A_FaceTarget
HEAD C 4 A_FaceTarget
HEAD D 4 BRIGHT A_CustomMissile("CacodemonBall", 34, 0, 0, 0)
Goto See
Melee:
HEAD B 4 A_Facetarget
HEAD C 4 A_Recoil(-5)
TNT1 A 0 A_CustomMissile("CacodemonBite", 34, 0, 0, 0)
//TNT1 A 0 A_JumpIfInventory("Fatality_Marine", 1, "FatalityMarine")
HEAD D 4
TNT1 A 0 A_JumpIfInventory("Curbstomp_Marine", 1, "FatalityMarine")
Goto See
Pain.Kick:
Pain.HeavyImpact:
TNT1 A 0 A_FaceTarget
HEAD E 6 A_Recoil(5)
HEAD E 6 A_Pain
HEAD F 10
Goto See
Pain:
HEAD E 3
HEAD E 3 A_Pain
TNT1 A 0 A_Jump (64, 3)
Goto Pain.Avoid
TNT1 AAA 0
HEAD F 6
Goto See
Pain.Cut:
Pain.Saw:
TNT1 A 0 A_Stop
HEAD EF 6
Goto See
Death.Shotgun:
TNT1 A 0
TNT1 A 0 A_JumpIfCloser(500, "Death.Brutal")
TNT1 A 0
Goto Death
Death:
HEAD G 3 A_Scream
HEAD H 3 A_NoBlocking
//TNT1 A 0 A_CustomMissile("CacodemonEyeBall", 50, 0, 0)
TNT1 AAAA 0 A_CustomMissile ("Blue_FlyingBlood", 15, 0, random (0, 360), 2, random (0, 160))
HEAD IJK 4
TNT1 A 0 A_SpawnItem ("BlueGrowingBloodPool", 1)
TNT1 A 0 A_SpawnItem ("DeadCacoDemon1", 1)
TNT1 A -1
Stop
Deathlulz:
H3D2 A 6 A_Scream
H3D2 B 6 A_NoBlocking
H3D2 CD 6
TNT1 AAAA 0 A_CustomMissile ("Blue_FlyingBlood", 15, 0, random (0, 360), 2, random (0, 160))
H3D2 E 6
TNT1 A 0 A_SpawnItem ("BlueGrowingBloodPool", 1)
TNT1 A 0 A_SpawnItem ("DeadCacoDemon1", 1)
TNT1 A -1
Stop
Death.Fatality:
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_Pain
TNT1 A 0 A_JumpIfIntargetInventory("FistsSelected", 1, 1)
Goto Death.SSG
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_SpawnItemEx("HealthCrueltyBonus2", 0, 0, 28, frandom (-2.5, 2.5), frandom (-2.5, 2.5), 5)
TNT1 A 0 A_SpawnItemEx("ArmorCrueltyBonus2", 0, 0, 28, frandom (-2.5, 2.5), frandom (-2.5, 2.5), 5)
TNT1 A 0 A_GiveToTarget("GoFatality", 1)
TNT1 A 0 A_Jump(128,5)
Death.HelperMarineFatallity:
TNT1 A 0 A_GiveToTarget("CacoDemonFatality", 1)
Stop
TNT1 AAAAAAA 0
TNT1 A 0 A_GiveToTarget("CacoDemonFatality2", 1)
TNT1 A 1
TNT1 A 0
Stop
Death.saw:
TNT1 A 0 A_SetFloorClip
TNT1 A 0 A_SetFloorClip
TNT1 A 0 A_Scream
TNT1 O 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("Muchblood2Blue", 0, 40)
TNT1 AA 0 A_CustomMissile ("XDeath2Blue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 AA 0 A_CustomMissile ("XDeath3Blue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 AA 0 A_CustomMissile ("XDeath4Blue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 AAAAA 0 A_CustomMissile ("Blue_FlyingBlood", 47, 0, random (0, 360), 2, random (30, 150))
TNT1 A 0 A_CustomMissile ("CacoXDeath3", 50, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("CacoXDeath4", 50, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("CacoXDeath6", 50, 0, random (0, 360), 2, random (0, 160))
TNT1 AAA 0 A_CustomMissile ("CacoXDeath7", 50, 0, random (0, 360), 2, random (0, 160))
HEDC AB 9
TNT1 A 0 A_SpawnItem ("BlueGrowingBloodPool", 1)
TNT1 A 0 A_SpawnItem ("SawedCacodemon", 1)
TNT1 C -1
Stop
Death.cut:
Death.ExplosiveImpact:
TNT1 A 0 A_SetFloorClip
TNT1 A 0 A_Scream
TNT1 O 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("Muchblood2Blue", 0, 40)
TNT1 AA 0 A_CustomMissile ("XDeath2Blue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 AA 0 A_CustomMissile ("XDeath3Blue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 AA 0 A_CustomMissile ("XDeath4Blue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 A 0 A_CustomMissile ("RipCaco", 0, 0, random (0, 360), 2, random (0, 160))
CCD3 A 6
TNT1 A 0 A_SpawnItem ("BlueGrowingBloodPool", 1)
TNT1 A 0 A_SpawnItem ("DeadHalfCacoDemon", 1)
TNT1 A -1
Stop
Death.Minigun:
TNT1 O 0 A_Jump(64, 2)
Goto Death.Brutal
TNT1 A 0 A_SetFloorClip
TNT1 A 0 A_Scream
TNT1 O 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("Muchblood2Blue", 0, 40)
TNT1 A 0 A_CustomMissile ("RipCaco", 0, 0, random (0, 360), 2, random (0, 160))
TNT1 AA 0 A_CustomMissile ("XDeath2Blue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 AA 0 A_CustomMissile ("XDeath3Blue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 AA 0 A_CustomMissile ("XDeath4Blue", 25, 0, random (0, 360), 2, random (30, 150))
CCD3 A 6
TNT1 A 0 A_SpawnItem ("BlueGrowingBloodPool", 1)
TNT1 A 0 A_SpawnItem ("DeadHalfCacoDemon", 1)
TNT1 A -1
Stop
Death.Brutal:
Death.Blast:
Death.Railgun:
TNT1 A 0 A_SetFloorClip
TNT1 A 0 A_SetFloorClip
TNT1 A 0 A_Scream
TNT1 O 0 A_NoBlocking
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_SpawnItem("Muchblood2Blue", 0, 40)
TNT1 A 0 A_CustomMissile ("XDeath2bBlue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 A 0 A_CustomMissile ("XDeath3bBlue", 25, 0, random (0, 360), 2, random (30, 150))
TNT1 A 0 A_CustomMissile ("XDeath2Blue", 25, 0, random (160, 210), 2, random (30, 60))
TNT1 A 0 A_CustomMissile ("XDeath3Blue", 25, 0, random (160, 210), 2, random (30, 60))
TNT1 A 0 A_CustomMissile ("CacoXDeath3", 50, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("CacoXDeath4", 50, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("CacoXDeath6", 50, 0, random (0, 360), 2, random (0, 160))
TNT1 AAA 0 A_CustomMissile ("CacoXDeath7", 50, 0, random (0, 360), 2, random (0, 160))
CCD1 A 0
TNT1 A 0 A_SpawnItem("BrutalizedCacodemon1")
TNT1 A 1
TNT1 A -1
Stop
Death.SuperPlasma:
Death.Plasma: Death.Plasma2:
TNT1 A 0
TNT1 A 0 A_Scream
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_Stop
CACB AA 0 A_CustomMissile ("XDeathBurnedBlueMeat1", 0, 0, random (0, 360), 2, random (0, 160))
CACB AA 0 A_CustomMissile ("XDeathBurnedBlueMeat2", 0, 0, random (0, 360), 2, random (0, 160))
CACB B 3 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_JumpIf(momz == 0, "FallAndBurn")
CACB B 3 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_JumpIf(momz == 0, "FallAndBurn")
CACB B 3 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_JumpIf(momz == 0, "FallAndBurn")
CACB B 3 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_JumpIf(momz == 0, "FallAndBurn")
CACB B 3 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_JumpIf(momz == 0, "FallAndBurn")
CACB B 3 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_JumpIf(momz == 0, "FallAndBurn")
CACB B 3 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_JumpIf(momz == 0, "FallAndBurn")
CACB B 3 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_JumpIf(momz == 0, "FallAndBurn")
FallAndBurn:
TNT1 A 0 A_SpawnItemEx ("DetectFloorCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItem("BarrelExplosionSmokeColumn")
TNT1 AA 0 A_SpawnItemEx("TinyBurningPiece", random (-15, 15), random (-15, 15))
TNT1 AAA 0 A_SpawnItemEx("TinyBurningPiece2", random (-35, 35), random (-35, 35))
TNT1 AAA 0 A_SpawnItemEx("TinyBurningPiece3", random (-45, 45), random (-45, 35))
CACB B 8 A_CustomMissile ("BurnParticles", 16, 0, random (0, 180), 2, random (0, 180))
CACB B -1
Stop
Death.fire:
TNT1 A 0
TNT1 A 0 A_Scream
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_Playsound("props/redfire")
TNT1 A 0 A_CustomMissile ("PlasmaSmoke", 24, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_SpawnItem("BurningCacoDemon")
Stop
Death.Explosives:
XDeath:
Death.Desintegrate:
TNT1 A 0 A_XScream
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_CustomMissile ("CacoXDeath", 0, 0, random (0, 360), 2, random (0, 160))
Stop
Death.SSG:
Death.ExtremePunches:
TNT1 A 0
CCD3 A 1 A_Pain
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_Scream
TNT1 AAAAAA 0 A_CustomMissile ("BlueBloodMistBig", 50, 0, random (0, 360), 2, random (0, 50))
TNT1 AAAAAA 0 A_CustomMissile ("BlueBloodMistBig", 50, 0, random (160, 200), 2, random (20, 40))
TNT1 AA 0 A_CustomMissile ("XDeath2Blue", 25, 0, random (140, 230), 2, random (30, 60))
TNT1 AA 0 A_CustomMissile ("XDeath3Blue", 25, 0, random (140, 230), 2, random (30, 60))
TNT1 AA 0 A_CustomMissile ("XDeath4Blue", 25, 0, random (140, 230), 2, random (30, 60))
TNT1 A 0 A_CustomMissile ("CacoXDeath2", 50, 0, random (160, 200), 2, random (20, 40))
TNT1 A 0 A_CustomMissile ("CacoXDeath1", 50, 0, random (160, 200), 2, random (20, 40))
TNT1 A 0 A_CustomMissile ("CacoXDeath3", 50, 0, random (160, 200), 2, random (20, 40))
TNT1 A 0 A_CustomMissile ("CacoXDeath4", 50, 0, random (160, 200), 2, random (20, 40))
TNT1 AA 0 A_CustomMissile ("CacoXDeath5", 50, 0, random (160, 200), 2, random (20, 40))
TNT1 AAAA 0 A_CustomMissile ("CacoXDeath6", 50, 0, random (160, 200), 2, random (20, 40))
TNT1 AAAAAA 0 A_CustomMissile ("CacoXDeath7", 50, 0, random (160, 200), 2, random (20, 40))
CCD3 A 1 A_NoBlocking
TNT1 A 0 A_SpawnItem ("BlueGrowingBloodPool", 1)
TNT1 A 0 A_Stop
TNT1 A 0 A_SpawnItem("DeadHalfCacoDemon")
TNT1 A -1
Stop
Raise:
HEAD L 8 A_UnSetFloorClip
HEAD KJIHG 8
Goto See
Crush:
TNT1 A 0
TNT1 A 0
TNT1 AAAAAA 0 A_SpawnItem("BodyRemovalThing")
TNT1 A 1 A_XScream
Stop
Pain.KillMe:
Pain.Taunt:
TNT1 A 0 HealThing(2)
Goto Missile
Death.KillMe:
Death.Taunt:
TNT1 A 0 A_ChangeFlag("SOLID", 0)
TNT1 A 0 A_SpawnItem("CacoDemon")
Stop
FatalityMarine:
TNT1 A 0 A_ChangeFlag("NOPAIN", 1)
CFPF A 8
TNT1 A 0 A_PlaySound("DSFDTHE")
TNT1 AAA 0 A_CustomMissile ("XDeath1", 1, 0, random (0, 360), 2, random (0, 160))
TNT1 AA 0 A_CustomMissile ("BrainBlood", 25, 0, random (0, 360), 2, random (0, 160))
CFPF B 8
TNT1 AAA 0 A_CustomMissile ("XDeath1", 1, 0, random (0, 360), 2, random (0, 160))
TNT1 AA 0 A_CustomMissile ("BrainBlood", 25, 0, random (0, 360), 2, random (0, 160))
CFPF C 8
CFPF B 8
TNT1 AAA 0 A_CustomMissile ("XDeath1", 1, 0, random (0, 360), 2, random (0, 160))
TNT1 AA 0 A_CustomMissile ("BrainBlood", 25, 0, random (0, 360), 2, random (0, 160))
CFPF C 9
CFPF B 8
TNT1 AAA 0 A_CustomMissile ("XDeath1", 1, 0, random (0, 360), 2, random (0, 160))
TNT1 AA 0 A_CustomMissile ("BrainBlood", 25, 0, random (0, 360), 2, random (0, 160))
CFPF C 8
TNT1 A 0 A_TakeInventory("Curbstomp_Marine",1)
TNT1 A 0 A_SpawnItem("RipGuts", 0, 40)
TNT1 A 0 A_SpawnItem ("PlayerJustGotCutInHalf", 1)
TNT1 A 0 A_ChangeFlag("NOPAIN", 0)
Goto See
Death.Ice:
Death.Freeze:
Death.Frost:
TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0)
TNT1 A 0 A_ChangeFlag("SOLID", 0)
TNT1 A 0 A_SpawnItem("FrozenCacodemon")
Stop
Death.Massacre:
Goto Death
}
}
//===========================================================================
//
// Cacodemon plasma ball
//
//===========================================================================
ACTOR CacodemonBall_ Replaces CacodemonBall
{
Game Doom
SpawnID 126
Radius 6
Height 6
Speed 14
FastSpeed 18
Damage (random(30,30))
Projectile
+RANDOMIZE
+THRUGHOST
+FORCEXYBILLBOARD
RenderStyle Add
Alpha 0.95
damagetype Plasma
SeeSound "caco/attack"
DeathSound "caco/shotx"
Decal "Scorch"
Scale 0.3
States
{
Spawn:
PBAL DE 2 BRIGHT
Loop
Death:
TNT1 A 0 A_CustomMissile ("ShoqueAzul", 3, 0, random (0, 360), 2, random (0, 360))
EXPL A 0 A_CustomMissile ("FireBallExplosionFlames", 1, 0, random (0, 360), 2, random (0, 360))
EXPL A 0 A_CustomMissile ("BluePlasmaFire", 1, 0, random (0, 360), 2, random (0, 360))
TNT1 A 0 A_CustomMissile ("BDExplosionparticlesSmall", 10, 0, random (0, 180), 2, random (40, 90))
TNT1 AAA 1 A_SpawnItem("RedFlare")
Stop
}
}
ACTOR Shoque
{
Game Doom
Radius 1
Height 1
Speed 2
Damage 0
+NOBLOCKMAP
+NOTELEPORT
+DONTSPLASH
+MISSILE
+FORCEXYBILLBOARD
+CLIENTSIDEONLY
RenderStyle Add
Scale 0.7
Gravity 0
Alpha 0.5
States
{
Spawn:
TNT1 A 1
SHOQ ABCDEFG 1 BRIGHT
Stop
}
}
ACTOR ShoqueAzul
{
Game Doom
Radius 1
Height 1
Speed 3
Damage 0
+NOBLOCKMAP
+NOTELEPORT
+DONTSPLASH
+MISSILE
+FORCEXYBILLBOARD
+CLIENTSIDEONLY
RenderStyle Add
Scale 1.0
Gravity 0
States
{
Spawn:
TNT1 A 1
SH1K ABCDEFG 2 BRIGHT
Stop
}
}
ACTOR CacoXdeath1
{
translation "168:191=192:207"
Radius 8
Height 8
Speed 9
Scale 1.1
Mass 1
+NOBLOCKMAP
+MISSILE
+NOTELEPORT
+MOVEWITHSECTOR
+CLIENTSIDEONLY
+RIPPER
+BLOODLESSIMPACT
Decal BlueBloodSplat
damagetype Blood
SeeSound "misc/xdeath4"
DeathSound "misc/xdeath1"
Decal BlueBloodSplat
States
{
Spawn:
TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
CCP1 A 8 A_CustomMissile("Blue_BloodTrails",0,0,180,2)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
TNT1 AAAAAAA 0 A_CustomMissile ("Blue_FlyingBloodTrail", 6, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_SpawnItem("Blue_BloodSpot",0,0,0,1)
CCP1 B 0
Goto Rest
Rest:
CCP1 B 800
TNT1 A 0 ACS_NamedExecuteAlways("BDCheckJanitor", 0, 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("lowgraphicsmode", 1, "DoNothing")
CCP1 B 1202
Stop
DoNothing:
Splash:
TNT1 A 0
Stop
}
}
ACTOR CacoXdeath1b: CacoXdeath1 { Speed 6}
ACTOR CacoXdeath2: CacoXDeath1
{
SeeSound "misc/xdeath3"
DeathSound "misc/xdeath1"
States
{
Spawn:
TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
CCP1 A 8 A_CustomMissile("Blue_BloodTrails",0,0,180,2)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
TNT1 AAAAAAA 0 A_CustomMissile ("Blue_FlyingBloodTrail", 6, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_SpawnItem("Blue_BloodSpot",0,0,0,1)
CCP1 C 0
Goto Rest
Rest:
CCP1 C 800
TNT1 A 0 ACS_NamedExecuteAlways("BDCheckJanitor", 0, 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("lowgraphicsmode", 1, "DoNothing")
CCP1 C 1202
Stop
}
}
ACTOR CacoXdeath2b: CacoXdeath2 { Speed 7}
ACTOR CacoXdeath3: CacoXDeath1
{
SeeSound "misc/xdeath3"
DeathSound "misc/xdeath1"
Scale 0.9
States
{
Spawn:
TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
CCP2 A 8 A_CustomMissile("Blue_BloodTrails",0,0,180,2)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
TNT1 AAAAAAA 0 A_CustomMissile ("Blue_FlyingBloodTrail", 6, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_SpawnItem("Blue_BloodSpot",0,0,0,1)
CCP2 B 0
Goto Rest
Rest:
CCP2 B 800
TNT1 A 0 ACS_NamedExecuteAlways("BDCheckJanitor", 0, 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("lowgraphicsmode", 1, "DoNothing")
CCP2 B 1202
Stop
}
}
ACTOR CacoXdeath3b: CacoXdeath3 { Speed 7}
ACTOR CacoXdeath4: CacoXDeath1
{
SeeSound "misc/xdeath3"
DeathSound "misc/xdeath1"
Scale 0.9
States
{
Spawn:
TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
CCP2 A 8 A_CustomMissile("Blue_BloodTrails",0,0,180,2)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
TNT1 AAAAAAAAA 0 A_CustomMissile ("Blue_FlyingBloodTrail", 0, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_SpawnItem("Blue_BloodSpot",0,0,0,1)
CCP2 C 0
Goto Rest
Rest:
CCP2 C 800
TNT1 A 0 ACS_NamedExecuteAlways("BDCheckJanitor", 0, 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("lowgraphicsmode", 1, "DoNothing")
CCP2 C 1202
Stop
}
}
ACTOR CacoXdeath4b: CacoXdeath4 { Speed 7}
ACTOR CacoXdeath5: CacoXDeath1
{
SeeSound "misc/xdeath3"
DeathSound "misc/xdeath1"
States
{
Spawn:
TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
CCP3 A 8 A_CustomMissile("Blue_BloodTrails",0,0,180,2)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("Blue_FlyingBloodTrail", 0, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_SpawnItem("Blue_BloodSpot",0,0,0,1)
CCP3 B 0
Goto Rest
Rest:
CCP3 B 800
TNT1 A 0 ACS_NamedExecuteAlways("BDCheckJanitor", 0, 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("lowgraphicsmode", 1, "DoNothing")
CCP3 B 1202
Stop
}
}
ACTOR CacoXdeath5b: CacoXdeath5 { Speed 7}
ACTOR CacoXdeath6: CacoXDeath1
{
Scale 1.3
Gravity 0.6
States
{
Spawn:
TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
CCP4 ABCDEFG 4 A_CustomMissile("Blue_BloodTrails",0,0,180,2)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
TNT1 AAAAAAA 0 A_CustomMissile ("Blue_FlyingBloodTrail", 6, 0, random (0, 180), 2, random (0, 180))
TNT1 A 0 A_SpawnItem("Blue_BloodSpot",0,0,0,1)
CCP4 H 0
Goto Rest
Rest:
CCP4 H 800
TNT1 A 0 ACS_NamedExecuteAlways("BDCheckJanitor", 0, 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("lowgraphicsmode", 1, "DoNothing")
CCP4 H 1202
Stop
}
}
ACTOR CacoXdeath6b: CacoXdeath6 { Speed 7}
ACTOR CacoXdeath7: CacoXDeath1
{
SeeSound "misc/xdeath4"
DeathSound "misc/xdeath1"
Decal BlueBloodSplat
Scale 0.9
Speed 16
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_Jump(128, "Spawn2")
TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
CCP5 C 8 A_CustomMissile("Blue_BloodTrails",0,0,180,2)
Loop
Spawn2:
TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
CCP5 D 8 A_CustomMissile("Blue_BloodTrails",0,0,180,2)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
TNT1 A 0 A_Jump(128, "Death2")
TNT1 A 0 A_SpawnItem("Blue_BloodSpot",0,0,0,1)
CCP5 A 0
Goto Rest
Death2:
TNT1 A 0
TNT1 A 0 A_SpawnItem("Blue_BloodSpot",0,0,0,1)
CCP5 B 0
Goto Rest1
Rest:
CCP5 A 800
TNT1 A 0 ACS_NamedExecuteAlways("BDCheckJanitor", 0, 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("lowgraphicsmode", 1, "DoNothing")
CCP5 A 1202
Stop
Rest1:
CCP5 B 800
TNT1 A 0 ACS_NamedExecuteAlways("BDCheckJanitor", 0, 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("lowgraphicsmode", 1, "DoNothing")
CCP5 B 1202
Stop
}
}
ACTOR CacoXdeath7b: CacoXdeath7 { Speed 7}
ACTOR HalfCacodemon
{
Radius 8
Height 8
Speed 12
Mass 1
+NOBLOCKMAP
+MISSILE
+NOTELEPORT
+DONTSPLASH
+DOOMBOUNCE
+MOVEWITHSECTOR
+CLIENTSIDEONLY
SeeSound "misc/xdeath4"
DeathSound "misc/xdeath3"
Decal BlueBloodSplat
BounceFactor 0.5
Scale 0.9
States
{
Spawn:
TNT1 A 0 A_JumpIf(waterlevel > 1, "Death")
CACX ABCDEFGH 2 A_CustomMissile("Blue_FlyingBlood", 15, 0, random (0, 360), 2, random (0, 160))
Loop
Death:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
CACX I -1
Stop
}
}
Actor DeadCacoDemon1: CurbstompedMarine Replaces DeadCacodemon
{
Radius 12
Height 24
Scale 0.9
+SHOOTABLE
-SOLID
+NOTELEPORT
+MOVEWITHSECTOR
+CORPSE
bloodtype "Blue_Blood", "BlueSawBlood", "BlueSawBlood"
bloodcolor darkblue
Mass 10000
Health 300
damagefactor "CrushedBodies", 500.0
States
{
Spawn:
HEAD L -1
Stop
Death:
TNT1 AAA 0 A_CustomMissile ("CacoXDeath7b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AAA 0 A_CustomMissile ("CacoXDeath1b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 A 0 A_CustomMissile ("CacoXDeath2b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 A 0 A_CustomMissile ("CacoXDeath3b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 A 0 A_CustomMissile ("CacoXDeath4b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath6b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AAA 0 A_CustomMissile ("XDeath1Blue",30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("XDeath2bBlue", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 A 0 A_CustomMissile ("XDeath3bBlue", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 A 0 A_CustomMissile ("MuchBlood2Blue", 30, 0, random (0, 360), 2, random (0, 50))
TNT1 A 0 A_SpawnItem("DeadHalfCacoDemon")
Stop
Death.cut:
Death.ExplosiveImpact:
TNT1 A 0 A_SetFloorClip
TNT1 A 0 A_Scream
TNT1 O 0 A_NoBlocking
TNT1 A 0 A_CustomMissile ("RipCaco", 0, 0, random (0, 360), 2, random (0, 160))
CACL A 1
TNT1 A 0 A_SpawnItem ("DeadHalfCacoDemon", 3)
Stop
Death.Plasma: Death.Plasma2:
TNT1 A 0 A_Scream
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItemEx ("DetectFloorCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItem("BarrelExplosionSmokeColumn")
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece", random (-15, 15), random (-15, 15))
TNT1 AA 0 A_SpawnItemEx("TinyBurningPiece2", random (-35, 35), random (-35, 35))
TNT1 AA 0 A_SpawnItemEx("TinyBurningPiece3", random (-45, 45), random (-45, 35))
CACB A 0 A_CustomMissile ("XDeathBurnedBlueMeat1", 0, 0, random (0, 360), 2, random (0, 160))
CACB A 0 A_CustomMissile ("XDeathBurnedBlueMeat2", 0, 0, random (0, 360), 2, random (0, 160))
CACB B -1
Stop
Death.Fire: Death.Burn: Death.Flames:
TNT1 A 0 A_Scream
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItemEx ("DetectFloorCraterSmall",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItem("BarrelExplosionSmokeColumn")
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece", random (-15, 15), random (-15, 15))
TNT1 AA 0 A_SpawnItemEx("TinyBurningPiece2", random (-35, 35), random (-35, 35))
TNT1 AA 0 A_SpawnItemEx("TinyBurningPiece3", random (-45, 45), random (-45, 35))
CACB BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 8 A_CustomMissile ("PlasmaSmoke", 16, 0, random (0, 180), 2, random (0, 180))
CACB B -1
Stop
Death.Desintegrate:
Death.CrushedBodies:
Crush:
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SetAngle(0)
TNT1 A 0 A_CustomMissile ("XDeath1Blue", 5, random (-30, 30), random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("XDeath2bBlue", 5, random (-30, 30), random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("XDeath3bBlue", 5, random (-30, 30), random (0, 360), 2, random (0, 160))
TNT1 AAAAA 0 A_CustomMissile ("BlueBloodMistBig", 5, random (-40, 40), random (0, 360), 2, random (30, 90))
TNT1 A 0 A_SetAngle(90)
TNT1 A 0 A_CustomMissile ("XDeath1Blue", 5, random (-30, 30), random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("XDeath2bBlue", 5, random (-30, 30), random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("XDeath3bBlue", 5, random (-30, 30), random (0, 360), 2, random (0, 160))
TNT1 AAAAAA 0 A_CustomMissile ("BlueBloodMistBig", 5, random (-40, 40), random (0, 360), 2, random (30, 90))
TNT1 A 1 A_XScream
CRS2 B -1
Stop
}}
Actor DeadHalfCacoDemon: DeadCacoDemon1
{Health 200 States{Spawn:
CCD3 B -1
Stop
Death:
Death.Cut:
Death.Minigun:
TNT1 AAA 0 A_CustomMissile ("CacoXDeath1b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath2b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath3b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath4b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath5b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AAA 0 A_CustomMissile ("XDeath1Blue",30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("XDeath2bBlue", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 A 0 A_CustomMissile ("XDeath3bBlue", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 A 0 A_CustomMissile ("MuchBlood2Blue", 30, 0, random (0, 360), 2, random (0, 50))
Stop
}}
Actor DeadCacoDemon2: DeadCacoDemon1
{Health 200 States{Spawn:
CCD2 B -1
Stop
}}
Actor DeadCacoDemon3: DeadCacoDemon1
{Health 200 States{Spawn:
CCD1 C -1
Stop
}}
Actor SawedCacoDemon: DeadCacoDemon1
{Health 400 States{Spawn:
HEDC C -1
Stop
Death.Cut: Death.Minigun: Death:
TNT1 AAA 0 A_CustomMissile ("CacoXDeath7b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AAA 0 A_CustomMissile ("CacoXDeath1b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath2b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath3b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath4b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("CacoXDeath6b", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AAA 0 A_CustomMissile ("XDeath1Blue",30, 0, random (0, 360), 2, random (20, 90))
TNT1 AA 0 A_CustomMissile ("XDeath2bBlue", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 A 0 A_CustomMissile ("XDeath3bBlue", 30, 0, random (0, 360), 2, random (20, 90))
TNT1 AAAAAA 0 A_CustomMissile ("BlueBloodMistBig", 30, 0, random (0, 360), 2, random (0, 50))
TNT1 A 0 A_CustomMissile ("MuchBlood2Blue", 30, 0, random (0, 360), 2, random (0, 50))
Stop}}
ACTOR CacodemonBite: ImpAttack
{
+THRUGHOST
DamageType HKFT
Damage 5
}
ACTOR BrutalizedCacodemon1: DeadCacodemon1
{
Radius 24
Height 65
Health 20
Scale 0.9
-SOLID
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_Jump(96, "NoSuffer")
TNT1 A 0 A_Jump(64, "Fall")