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monsters.lua
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monsters.lua
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-- Set this to a number above 0 to hide monsters farther
-- away than this distance. Recommended value 750-1000,
-- but play with it and see what you like!
local maxDistance = 0
-- Standard enemy colors are white, rare enemies are yellow, bosses are red.
-- Minibosses are a less threatening red. 8)
-- Changing the second value to "false" makes the enemy not appear on the monster
-- reader.
local m = {}
m[0] = { color = 0xFFFFFFFF, display = false } -- Unknown
-- Forest
m[1] = { color = 0xFFFFFFFF, display = true } -- Hildebear / Hildelt
m[2] = { color = 0xFFFFFF00, display = true } -- Hildeblue / Hildetorr
m[3] = { color = 0xFFFFFFFF, display = true } -- Mothmant / Mothvert
m[4] = { color = 0xFFFFFFFF, display = true } -- Monest / Mothvist
m[5] = { color = 0xFFFFFFFF, display = true } -- Rag Rappy / El Rappy
m[6] = { color = 0xFFFFFF00, display = true } -- Al Rappy / Pal Rappy
m[7] = { color = 0xFFFFFFFF, display = true } -- Savage Wolf / Gulgus
m[8] = { color = 0xFFFFFFFF, display = true } -- Barbarous Wolf / Gulgus-gue
m[9] = { color = 0xFFFFFFFF, display = true } -- Booma / Bartle
m[10] = { color = 0xFFFFFFFF, display = true } -- Gobooma / Barble
m[11] = { color = 0xFFFFFFFF, display = true } -- Gigobooma / Tollaw
-- Cave
m[12] = { color = 0xFFFFFFFF, display = true } -- Grass Assassin / Crimson Assassin
m[13] = { color = 0xFFFFFFFF, display = true } -- Poison Lily / Ob Lily
m[14] = { color = 0xFFFFFF00, display = true } -- Nar Lily / Mil Lily
m[15] = { color = 0xFFFFFFFF, display = true } -- Nano Dragon
m[16] = { color = 0xFFFFFFFF, display = true } -- Evil Shark / Vulmer
m[17] = { color = 0xFFFFFFFF, display = true } -- Pal Shark / Govulmer
m[18] = { color = 0xFFFFFFFF, display = true } -- Guil Shark / Melqueek
m[19] = { color = 0xFFFFFFFF, display = true } -- Pofuilly Slime
m[20] = { color = 0xFFFFFF00, display = true } -- Pouilly Slime
m[21] = { color = 0xFFFFFFFF, display = true } -- Pan Arms
m[22] = { color = 0xFFFFFFFF, display = true } -- Migium
m[23] = { color = 0xFFFFFFFF, display = true } -- Hidoom
-- Mine
m[24] = { color = 0xFFFFFFFF, display = true } -- Dubchic / Dubchich
m[25] = { color = 0xFFFFFFFF, display = true } -- Garanz / Baranz
m[26] = { color = 0xFFFFFFFF, display = true } -- Sinow Beat / Sinow Blue
m[27] = { color = 0xFFFFFFFF, display = true } -- Sinow Gold / Sinow Red
m[28] = { color = 0xFFFFFFFF, display = true } -- Canadine / Canabin
m[29] = { color = 0xFFFFFFFF, display = true } -- Canane / Canune
m[49] = { color = 0xFFFFFFFF, display = true } -- Dubwitch
m[50] = { color = 0xFFFFFFFF, display = true } -- Gillchic / Gillchich
-- Ruins
m[30] = { color = 0xFFFFFFFF, display = true } -- Delsaber
m[31] = { color = 0xFFFFFFFF, display = true } -- Chaos Sorcerer / Gran Sorcerer
m[32] = { color = 0xFFFFFFFF, display = true } -- Bee R / Gee R
m[33] = { color = 0xFFFFFFFF, display = true } -- Bee L / Gee L
m[34] = { color = 0xFFFFFFFF, display = true } -- Dark Gunner
m[35] = { color = 0xFFFFFFFF, display = true } -- Death Gunner
m[36] = { color = 0xFFFFFFFF, display = true } -- Dark Bringer
m[37] = { color = 0xFFFFFFFF, display = true } -- Indi Belra
m[38] = { color = 0xFFFFFFFF, display = true } -- Claw
m[39] = { color = 0xFFFFFFFF, display = true } -- Bulk
m[40] = { color = 0xFFFFFFFF, display = true } -- Bulclaw
m[41] = { color = 0xFFFFFFFF, display = true } -- Dimenian / Arlan
m[42] = { color = 0xFFFFFFFF, display = true } -- La Dimenian / Merlan
m[43] = { color = 0xFFFFFFFF, display = true } -- So Dimenian / Del-D
-- Episode 1 Bosses
m[44] = { color = 0xFFFF0000, display = true } -- Dragon / Sil Dragon
m[45] = { color = 0xFFFF0000, display = true } -- De Rol Le / Dal Ral Lie
m[46] = { color = 0xFFFF0000, display = true } -- Vol Opt / Vol Opt ver.2
m[47] = { color = 0xFFFF0000, display = true } -- Dark Falz
-- VR Temple
m[51] = { color = 0xFFFFFF00, display = true } -- Love Rappy
m[73] = { color = 0xFFFF0000, display = true } -- Barba Ray
m[74] = { color = 0xFFFFFFFF, display = true } -- Pig Ray
m[75] = { color = 0xFFFFFFFF, display = true } -- Ul Ray
m[79] = { color = 0xFFFFFFFF, display = true } -- St. Rappy
m[80] = { color = 0xFFFFFF00, display = true } -- Hallo Rappy
m[81] = { color = 0xFFFFFF00, display = true } -- Egg Rappy
-- VR Spaceship
m[76] = { color = 0xFFFF0000, display = true } -- Gol Dragon
-- Central Control Area
m[52] = { color = 0xFFFFFFFF, display = true } -- Merillia
m[53] = { color = 0xFFFFFFFF, display = true } -- Meriltas
m[54] = { color = 0xFFFFFFFF, display = true } -- Gee
m[55] = { color = 0xFFFF8080, display = true } -- Gi Gue
m[56] = { color = 0xFFFF8080, display = true } -- Mericarol
m[57] = { color = 0xFFFF8080, display = true } -- Merikle
m[58] = { color = 0xFFFF8080, display = true } -- Mericus
m[59] = { color = 0xFFFFFFFF, display = true } -- Ul Gibbon
m[60] = { color = 0xFFFFFFFF, display = true } -- Zol Gibbon
m[61] = { color = 0xFFFF8080, display = true } -- Gibbles
m[62] = { color = 0xFFFFFFFF, display = true } -- Sinow Berill
m[63] = { color = 0xFFFFFFFF, display = true } -- Sinow Spigell
m[77] = { color = 0xFFFF0000, display = true } -- Gal Gryphon
m[82] = { color = 0xFFFFFFFF, display = true } -- Ill Gill
m[83] = { color = 0xFFFFFFFF, display = true } -- Del Lily
m[84] = { color = 0xFFFF8080, display = true } -- Epsilon
m[87] = { color = 0xFFFFFFFF, display = true } -- Epsigard
-- Seabed
m[64] = { color = 0xFFFFFFFF, display = true } -- Dolmolm
m[65] = { color = 0xFFFFFFFF, display = true } -- Dolmdarl
m[66] = { color = 0xFFFFFFFF, display = true } -- Morfos
m[67] = { color = 0xFFFFFFFF, display = true } -- Recobox
m[68] = { color = 0xFFFFFFFF, display = true } -- Recon
m[69] = { color = 0xFFFFFFFF, display = true } -- Sinow Zoa
m[70] = { color = 0xFFFFFFFF, display = true } -- Sinow Zele
m[71] = { color = 0xFFFFFFFF, display = true } -- Deldepth
m[72] = { color = 0xFFFFFFFF, display = true } -- Delbiter
m[78] = { color = 0xFFFF0000, display = true } -- Olga Flow
m[85] = { color = 0xFFFFFFFF, display = true } -- Gael
m[86] = { color = 0xFFFFFFFF, display = true } -- Giel
-- Crater
m[88] = { color = 0xFFFFFFFF, display = true } -- Astark
m[89] = { color = 0xFFFFFFFF, display = true } -- Yowie
m[90] = { color = 0xFFFFFFFF, display = true } -- Satellite Lizard
m[94] = { color = 0xFFFFFFFF, display = true } -- Zu
m[95] = { color = 0xFFFFFF00, display = true } -- Pazuzu
m[96] = { color = 0xFFFFFFFF, display = true } -- Boota
m[97] = { color = 0xFFFFFFFF, display = true } -- Za Boota
m[98] = { color = 0xFFFFFFFF, display = true } -- Ba Boota
m[99] = { color = 0xFFFFFFFF, display = true } -- Dorphon
m[100] = { color = 0xFFFFFF00, display = true } -- Dorphon Eclair
m[104] = { color = 0xFFFFFFFF, display = true } -- Sand Rappy
m[105] = { color = 0xFFFFFF00, display = true } -- Del Rappy
-- Desert
m[91] = { color = 0xFFFFFFFF, display = true } -- Merissa A
m[92] = { color = 0xFFFFFF00, display = true } -- Merissa AA
m[93] = { color = 0xFFFFFFFF, display = true } -- Girtablulu
m[101] = { color = 0xFFFFFFFF, display = true } -- Goran
m[102] = { color = 0xFFFFFFFF, display = true } -- Goran Detonator
m[103] = { color = 0xFFFFFFFF, display = true } -- Pyro Goran
m[106] = { color = 0xFFFF0000, display = true } -- Saint-Milion
m[107] = { color = 0xFFFF0000, display = true } -- Shambertin
m[108] = { color = 0xFFFF8000, display = true } -- Kondrieu
-- Other
m[48] = { color = 0xFFFFFFFF, display = true } -- Container
return
{
maxDistance = maxDistance,
m = m,
}