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bmfont2scs.html
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bmfont2scs.html
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<html lang="en">
<head>
<!-- libs -->
<script src="resources/libs/jquery.min.js"></script>
<script src="resources/libs/filesaver.min.js"></script>
<script src="resources/libs/jszip.min.js"></script>
<!-- scripts -->
<script src="resources/js/bmfont2scs-helper.js"></script>
<script src="resources/js/bmfont2scs-file-creator.js"></script>
<script src="resources/js/bmfont2scs.js"></script>
<!-- styles -->
<link rel="stylesheet" href="resources/css/bmfont2scs.css">
<!-- meta -->
<title>Modding Tool BMFont2SCS (MT-bmfont2scs) by Soundwave2142</title>
</head>
<body class="main-body">
<div class="main-block">
<!-- header -->
<div class="header">
<h2>
Modding Tool BMFont2SCS (MT-bmfont2scs) by Soundwave2142 for ETS2/ATS
</h2>
<h3><a href="https://github.com/Soundwave2142/TS-bmfont2scs">Github link</a></h3>
<hr>
</div>
<!-- input fields -->
<div class="inputs">
<p>
It is recommended to set up the right path in your .fnt file 'file=>path<' before converting. That path will be used
in all generated files.
</p>
<div class="upload-div">
Select bmfont file (.fnt) :
<input type="file" id="file-input" single>
</div>
<!-- input fields -->
<div class="selector-div">
<p>
Kerning is limited to 1535 in the game, please select what to do in case amount of kernings from bmfile
is bigger than limit
</p>
<input type="radio" id="kerning-option-keep" name="kerningOption" value="keep" checked>
<label for="kerning-option-keep">Keep limited amount</label>
<input type="radio" id="kerning-option-dont" name="kerningOption" value="dontInclude">
<label for="kerning-option-dont">Don't include kerning at all</label>
</div>
</div>
<!-- footer -->
<div class="footer">
<hr>
<button type="button" style="display:none;" id="convert-btn">Convert</button>
</div>
</div>
</body>
</html>