Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

One issue; and one suggestion #63

Open
rubyFeedback opened this issue Oct 18, 2023 · 1 comment
Open

One issue; and one suggestion #63

rubyFeedback opened this issue Oct 18, 2023 · 1 comment

Comments

@rubyFeedback
Copy link

I played with the huge worldmap. The map actually makes more sense than the
default one. However had, it was pixelized rather than sharp, and quite huge.

Would a variant of the worldmap be possible that is "merely" an extension of
the default one?

Anyway. Last time I played through, a few days ago now, I could finally go to
the areas installed by "Check the Bodies". \o/

I think that was due to the map.

Unfortunately, even after finding mazzy's note, and "your world map was
updated", I could not find the ruins. They just would not show up. I thought
the worldmap was responsible, so I uninstalled it. But leaving an area led
to a freeze of the game; I think uninstalling is broken. Would it be possible
to leave in place the original map? Or, even better, if we could toggle
which world map to use? This may be the most elegant variant if that were
possible.

It's kind of interesting to me how the worldmap solves some issues I had,
but also created other issues. :D The idea is great though - I'd wish we
could explore the other cities too!

@Roberciiik
Copy link
Contributor

Hello @rubyFeedback

I played with the huge worldmap. The map actually makes more sense than the default one. However had, it was pixelized rather than sharp, and quite huge.

Could you show the screenshot, what do you mean by pixelized worldmap?

Also, you are pointing that the worldmap is quite huge. Well, you are not wrong, as you installed "huge worldmap" option. So the size is expected and all mods that use distant location could fit into the BG2 worldmap.

Would a variant of the worldmap be possible that is "merely" an extension of the default one?

There is no point to provide such option. If you are using only the base game with some mods located nearby, you will have the vanilla worldmap without need of BP-BGT-Worldmap installation. For all other distant location, bigger worldmap is required.

Unfortunately, even after finding mazzy's note, and "your world map was updated", I could not find the ruins. They just would not show up.

This modification almost does not change the in-game scripts. To check if this is the worldmap issue, you can always teleport to the problematic area and see if the icon is showing up on the worldmap.

I thought the worldmap was responsible, so I uninstalled it. But leaving an area led to a freeze of the game; I think uninstalling is broken.

A worldmap data is stored inside the game save file, so uninstalling this modification could cause undefined issues if you still play the same save. It is not recommended after starting a new game.

As always, posting the WeiDU.log file content could be helpful to resolve any issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants