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WorldMap issues (but may be unrelated to WorldMap, and instead be at fault with other mods): suggestion to actually add an item called "The World Map".
#67
Open
rubyFeedback opened this issue
Nov 14, 2023
· 2 comments
I recently installed a total of 62 mods. I chose the huge worldmap, which was a mistake - I wanted
the smaller one. Is it possible to switch between the world maps at "runtime" e. g. when the game
is running? Anyway, this is not the reason I added the issue here.
I have two problems now: I can not find the swamp for the White Queen. And when I try to go
to Innershade, the game freezes and crashes.
Now: IN THE SAME GAME, I was playing fine, and I visited both Innershade, as well as White Queen,
and that worked. However had, recently I noticed the white queen area is gone from the map.
I didn't make any change to the installed mods, so no idea what changed. But then I tried to
reinstall the White Queen mod, hoping this would solve the issue. It did not fix it. And now
suddenly I can no longer go to Innershade.
I believe in regards to Innershade and Lava's mod, something is wrong with the map of Innershade
itself. It always causes some lag when I sleep there so I think something isn't quite right. But aside from
this, I also think there is something odd with the world map. Why can areas disappear suddenly?
Would it be possible to add another way to travel on it, e. g. rather than use the map, to
have some kind of dialog or something, could be an item, that allows us to travel to a
target destination? aka a work around over the above?
Sure I can use the cheat mode, but I'd rather have something that allows me to travel to
certain areas. This could be a simple item, a really huge map wraped up, and when the
actor clicks on it, we can perhaps select an entry on the bottom of the screen, sorted
alphabetically or so. Only entries are shown that were visited at the least ONCE; and that
can still be entered regularly, so the code has to be checked.
This could be extended towards all game engines that use it.
I don't know if there are enough resources and motivated people to work on this but it
would be quite nice to actually have a map. To restrict that item, it could perhaps be
only used when the full party is on the edge of a screen in an OPEN area (e. g. not
in dungeons etc...). Or in general wherever it would normally trigger the display of the
map.
PS: I also think that some mods interfere with other mods. There are awkward effects
that seem to be semi-random or change, depending on how the mods are installed.
Some mods always work well, others create problems.
The text was updated successfully, but these errors were encountered:
Please attach your weidu.log. Nobody can help without knowing what you have.
I chose the huge worldmap, which was a mistake - I wanted the smaller one.
Worldmap screenshots are available in the README file as well as on the first page here on GitHub.
Is it possible to switch between the world maps at "runtime" e. g. when the game is running? Anyway, this is not the reason I added the issue here.
There is a save game converter for Classic BG2. I don't know what game version you are using. Unfortunately, there is no runtime solution to swap worldmaps between vanilla, large or huge. That's why you need to choose your option during installation phase.
I have two problems now: I can not find the swamp for the White Queen. And when I try to go to Innershade, the game freezes and crashes.
You cannot find, or it is missing, this is two different things. It might be that some script has not been fired, and the icons are not shown on the Worldmap. What version of the mod you are using? If you could check in the NearInfinity tool if the icons are visible on the Worldmap map file to confirm if this is scripting/variables issue, not the worldmap installation. Also, Worldmap mod does not interfere with areas so I don't think it causes the CTD.
This could be a simple item, a really huge map wraped up, and when the actor clicks on it, we can perhaps select an entry on the bottom of the screen, sorted alphabetically or so.
Yeah, a "paper trail map" item would be a nice addition. However, there is a similar mod called Teleport spell, I believe it supports only the basic locations. As a workaround you can always use Console cheat, and unfortunately with a massive modded game I had to use cheat-codes very often.
I recently installed a total of 62 mods. I chose the huge worldmap, which was a mistake - I wanted
the smaller one. Is it possible to switch between the world maps at "runtime" e. g. when the game
is running? Anyway, this is not the reason I added the issue here.
I have two problems now: I can not find the swamp for the White Queen. And when I try to go
to Innershade, the game freezes and crashes.
Now: IN THE SAME GAME, I was playing fine, and I visited both Innershade, as well as White Queen,
and that worked. However had, recently I noticed the white queen area is gone from the map.
I didn't make any change to the installed mods, so no idea what changed. But then I tried to
reinstall the White Queen mod, hoping this would solve the issue. It did not fix it. And now
suddenly I can no longer go to Innershade.
I believe in regards to Innershade and Lava's mod, something is wrong with the map of Innershade
itself. It always causes some lag when I sleep there so I think something isn't quite right. But aside from
this, I also think there is something odd with the world map. Why can areas disappear suddenly?
Would it be possible to add another way to travel on it, e. g. rather than use the map, to
have some kind of dialog or something, could be an item, that allows us to travel to a
target destination? aka a work around over the above?
Sure I can use the cheat mode, but I'd rather have something that allows me to travel to
certain areas. This could be a simple item, a really huge map wraped up, and when the
actor clicks on it, we can perhaps select an entry on the bottom of the screen, sorted
alphabetically or so. Only entries are shown that were visited at the least ONCE; and that
can still be entered regularly, so the code has to be checked.
This could be extended towards all game engines that use it.
I don't know if there are enough resources and motivated people to work on this but it
would be quite nice to actually have a map. To restrict that item, it could perhaps be
only used when the full party is on the edge of a screen in an OPEN area (e. g. not
in dungeons etc...). Or in general wherever it would normally trigger the display of the
map.
PS: I also think that some mods interfere with other mods. There are awkward effects
that seem to be semi-random or change, depending on how the mods are installed.
Some mods always work well, others create problems.
The text was updated successfully, but these errors were encountered: