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Custom ships Z component problem when turning west #1026
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dunno if thats a bug, but to fix it you have to use same height for the components in all sides. |
It works on 56c 2014 (Sphere Version 0.56c [WIN32] by www.sphereserver.com, compiled at Jan 6 2014 (00:05:24), internal build #1759). I confirm that, if i set the same height (2 or no height) for all components, works. |
Ship and multi have been reworked hard since 56c. I think they work better now. Thw height mistake was on your script pack or on official scriptpack? |
My script, i had made two custom ships for my shard. Nord: East: Sud: West: However, there is something wrong, because if i turn the ship between Nord, East and Sud there's no problem at all, only if i turn to West side |
you have still different height in each side |
yes, i know, but if different height is forbidden, why it's working between Nord, East and Sud? same height: https://www.youtube.com/watch?v=kLuQF8SlBCY original height: https://www.youtube.com/watch?v=OwdBxbok2O4 |
I have no idea. If you have correct IDs for each side and with correct same height, and you create new boat everytime you do changes, it should work fine. |
Is this still an issue? |
yes, just tried again, same issue when turning west |
Can you send the custom code you wrote to me to test to see if I can see the reason, because I don't use any custom ship, if you don't wish to share it on here, you can contact me on Discord @xwerswoodx. |
The Issue is still present |
When you turn the ship on the west side, sphere don't use the component DZ correctly, set wrong planks height and from that moment the planks are fucked up. It seems that the DZ is inverted between left side and right side.
Same problem in 56d, no problem in 56c.
west side custom ship
COMPONENT=03e8a,2,-3,2
COMPONENT=03e8a,-2,-3,2
COMPONENT=03e85,2,3
COMPONENT=03e85,-2,3
sud side
COMPONENT=03eb2,3,-3
COMPONENT=03eb2,3,2
COMPONENT=03eb1,-3,-3,2
COMPONENT=03eb1,-3,2,2
from sud side to west side (turn right)
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