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XEH_PreInit.sqf
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XEH_PreInit.sqf
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#include "macro_general.hpp"
/*
* Author: KJW
*
* Handles relevant code to be run pre init.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call KJW_TwoPrimaryWeapons_XEH_PreInit
*
* Public: No
*/
call FUNC(addCBAKeybinds);
call FUNC(addSettings);
GVAR(positions) = [
[[
"spine3", //Mempoint
[
[-0.942853,0.330874,0.0362221], //VectorDir
[-0.33272,-0.939935,-0.0747082] //VectorUp
],
[-0.145057,-0.196157,0.06247] //Position relative to player
]],
[[
"pelvis", //Mempoint
[
[-0.0943458,-0.427608,0.899012], //VectorDir
[-0.967039,0.253845,0.0192545] //VectorUp
],
[-0.252735,-0.122696,-0.1525394] //Position relative to player
]],
[[
"spine3", //Mempoint
[
[-0.959775,-0.212544,0.18281], //VectorDir
[-0.200409,0.976095,0.0826827] //VectorUp
],
[0.0795696,0.2779,-0.314365] //Position relative to player
]],
[[
"pelvis", //Mempoint
[
[-0.713304,0.700795,-0.00756299], //VectorDir
[0.698764,0.710324,-0.0845198] //VectorUp
],
[-0.163846,-0.163029,-0.1981146] //Position relative to player
]],
[[
"spine3",
[
[0.901187,0.00443262,0.433132], //VectorDir
[0.0447066,-0.99544,-0.0828307] //VectorUp
],
[-0.0853765,-0.324295,0.106977] //Position relative to player
]],
[[
"spine3",
[
[0.748651,-0.66266,-0.012813], //VectorDir
[-0.662772,-0.748614,-0.00845503] //VectorUp
],
[-0.228363,-0.109022,0.067251] //Position relative to player
]],
[[
[]
]]
];
GVAR(displayNames) = [
"Back",
"Slung to side",
"Slung to front",
"Breacher",
"Backpack",
"Back 2",
"Disabled"
];